Quick guide using Hammer Editor 4.1, Build 6412, Source SDK Base 2013 Singleplayer [upcoming]
If you just put info_player_start
and start map, you will have no the HEV suit: you cannot run, you have not crosshair, no flashlight, and so on. It's good if you want to give HEV suit to player after map is started, but you may want to start map with a battle.
The easiest and obvious way to do this is put item_suit
entity right over the info_player_start
entity, but you will start game with "logon sound" and hands animation, when Freeman takes HEV suit in the first time in Isaac Kleiner lab in City 17.
crook lvl 1
If you want to start map without hands animation and "logon sound", here's a short guide:
- Create entity:
point_servercommand
- Name: give it any name,
command
for example - Create
logic_auto
entity - On Outputs tab, add new with button in bottom of the window
- My output named:
OnMapSpawn
- Targets entities named: name of
point_servercommand
entity you created before - Via this input:
Command
- With a parameter override of:
give item_suit
lvl 35 boss
In short, we create a trigger that runs when map is started, and it run console command to get a HEV. You can try type give item_suit
in game console and will have the same.
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