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HALO

I work as a Software Engineer at a Japanese company. My goal is to build a game framework for every type of game in existence.

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ADV Development with GOKI2 [ModTitle Introduction]: Implementing the Title Screen and Defining Button Layouts

ADV Development with GOKI2 [ModTitle Introduction]: Implementing the Title Screen and Defining Button Layouts

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2 min read
ADV Development with GOKI2 [ModCGMemory Intro]: Implementing CG/Recollection Mode and Data Management via Excel

ADV Development with GOKI2 [ModCGMemory Intro]: Implementing CG/Recollection Mode and Data Management via Excel

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4 min read
Starting ADV Development with GOKI2 [Introduction to ModSaveLoad/ModSystemButtons] Layout of Save/Load Screens and Placement of System Buttons

Starting ADV Development with GOKI2 [Introduction to ModSaveLoad/ModSystemButtons] Layout of Save/Load Screens and Placement of System Buttons

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2 min read
Starting ADV Development with GOKI2 [ModSystem Introduction] Building System Screens and Defining Configuration Items

Starting ADV Development with GOKI2 [ModSystem Introduction] Building System Screens and Defining Configuration Items

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2 min read
Starting GOKI2 ADV: Defining Backgrounds, Time Zones, and Screen Update Control Tags [Mod ADV Introduction]

Starting GOKI2 ADV: Defining Backgrounds, Time Zones, and Screen Update Control Tags [Mod ADV Introduction]

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2 min read
Mastering ADV Development with GOKI2: Manage Character Assets, Audio Paths, and Dialogues Like a Pro

Mastering ADV Development with GOKI2: Manage Character Assets, Audio Paths, and Dialogues Like a Pro

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3 min read
Getting Started with ADV Development in GOKI2: System Architecture – Understanding Module Structure and Custom Syntax Extensions

Getting Started with ADV Development in GOKI2: System Architecture – Understanding Module Structure and Custom Syntax Extensions

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4 min read
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