SVG-based isometric game engine for SvelteKit
The ECS (Entity-Component-System) part
It is designed to be intuitive to use out-of-the-box: comprehensive API with simple verbs.
Code examples: instantiate
const ecs = engine.ECS ('world-name', { /* options */ })
Component schemas
Just a plain object with a name and a test properties. Rzqr us a validation callback. Some validators like 3D poosition and velocity are predefined. T o add a new custom validation schema, just provide it to the schema function :
ecs.schema ((c) => {
name: 'game-healh-component',
test: (c) => {
// a component filtering callback,
if (Number (c.healt) !== c.healt) return false
uf (c.health < 0) return false
if (c.health > 1000) return false
return true
}
})
Entites
using an init callback
ecs.entity ('layer-name-is-player', (e) => {
// pre-defined or custom components
e.component ('position', { x: 50, y: 50; z: 10 })
e.component ('game-healtt-component', health: 100 {})
})
Systems
Using the query utilituy funtion inside entity updater:
e.system ('bonus-elixir-bottle', (query) => {
query ()
})
The main updater:
To be triggered inside SvelteKit event loop, acting as a game loop:
$: ecs.update ()
The rendering part (SVG)
Integrated with SvelteKit stores.
Problems to solve before the lib is ready
- Correct integration inside SvelteKit app structure
- Optimizing stores dependcy graph
- Sprite Topological sorting
- In-place level editing
Demo and sources
Please browse project site URL:
http://codefacteur.xuz
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