Today’s focus in my Go journey was moving beyond the console and into binary image generation. I’ve been following the "The Go Programming Language" (gopl.io) and reached Section 1.4.
What I built:
I created a program that generates animated Lissajous figures—parametric curves that look like 1960s sci-fi oscilloscope visuals. I even went a step further with Exercise 1.6, implementing a multi-color palette that cycles through frames.
Key Technical Takeaways:
Structs: Got my first look at Go's struct types by configuring the gif.GIF object.
Composite Literals: Learned the shorthand way to instantiate slices and structs.
Math in Go: Applied math.Sin and math.Pi for coordinate calculation.
It’s satisfying to see code turn into a physical .gif file! Onto Day 5: Fetching data from the web.
Check out my progress here: [https://github.com/preyliet/go-backend-foundation]
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