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Marco Arena

C++ Software Engineer working on AI at Tetra Pak 🧃, ex Ferrari F1 🏎️. I have created and managed Italian C++ Community, Coding Gym, ML Modena. Microsoft MVP since 2016.

Location Italy Joined Joined on  Personal website http://www.marcoarena.com/ github website

Education

MSc Computer Engineering at UniversitĂ  RomaTre

Pronouns

he/him

Work

AI Software Engineer at Tetra Pak

SObjectizer Tales - Epilogue

SObjectizer Tales - Epilogue

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9 min read

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SObjectizer Tales – 28. If I had a magic wand…

SObjectizer Tales – 28. If I had a magic wand…

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7 min read
SObjectizer Tales - 27. Design ideas

SObjectizer Tales - 27. Design ideas

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14 min read
SObjectizer Tales - 26. Dispatcher selection

SObjectizer Tales - 26. Dispatcher selection

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24 min read
SObjectizer Tales - 25. Runtime telemetry

SObjectizer Tales - 25. Runtime telemetry

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19 min read
SObjectizer Tales – 24. Delivering messages at shutdown

SObjectizer Tales – 24. Delivering messages at shutdown

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9 min read
SObjectizer Tales - 23. Mutable messages

SObjectizer Tales - 23. Mutable messages

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12 min read
SObjectizer Tales - 22. Performance, part 3

SObjectizer Tales - 22. Performance, part 3

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23 min read
SObjectizer Tales – 21. Performance, part 2

SObjectizer Tales – 21. Performance, part 2

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18 min read
SObjectizer Tales - 20. Performance, part 1

SObjectizer Tales - 20. Performance, part 1

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14 min read
SObjectizer Tales - 19. Thread-safe handlers

SObjectizer Tales - 19. Thread-safe handlers

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9 min read
SObjectizer Tales - 18. Limiting message chains

SObjectizer Tales - 18. Limiting message chains

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10 min read
SObjectizer Tales – 17. Limiting message flow

SObjectizer Tales – 17. Limiting message flow

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10 min read
SObjectizer Tales – 16. Interrupting work

SObjectizer Tales – 16. Interrupting work

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16 min read
SObjectizer Tales – 15. Monitoring disconnections

SObjectizer Tales – 15. Monitoring disconnections

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3 min read
SObjectizer Tales – 14. Triggering agent shutdown

SObjectizer Tales – 14. Triggering agent shutdown

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6 min read
SObjectizer Tales – 13. Routing images across the network

SObjectizer Tales – 13. Routing images across the network

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12 min read
SObjectizer Tales – 12. Receiving commands from the network

SObjectizer Tales – 12. Receiving commands from the network

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8 min read
SObjectizer Tales – 11. Interlude: testing

SObjectizer Tales – 11. Interlude: testing

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12 min read
SObjectizer Tales - 10. Handling GUI from main

SObjectizer Tales - 10. Handling GUI from main

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7 min read
SObjectizer Tales – 9. Splitting work

SObjectizer Tales – 9. Splitting work

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10 min read
SObjectizer Tales - 8. Representing errors

SObjectizer Tales - 8. Representing errors

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8 min read
SObjectizer Tales - 7. Agent composition

SObjectizer Tales - 7. Agent composition

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10 min read
SObjectizer Tales – 6. Is the stream still in progress?

SObjectizer Tales – 6. Is the stream still in progress?

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10 min read
SObjectizer Tales - 5. Sending commands

SObjectizer Tales - 5. Sending commands

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7 min read
SObjectizer Tales - 4. Handling commands

SObjectizer Tales - 4. Handling commands

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12 min read
SObjectizer Tales – 3. Acquisition loop revisited

SObjectizer Tales – 3. Acquisition loop revisited

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6 min read
SObjectizer Tales - 2. Can you call me back?

SObjectizer Tales - 2. Can you call me back?

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8 min read
SObjectizer Tales - 1. Producing Images

SObjectizer Tales - 1. Producing Images

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11 min read
SObjectizer Tales - Prelude

SObjectizer Tales - Prelude

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16 min read
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