DEV Community

Isabel Puustelli
Isabel Puustelli

Posted on • Edited on

A complete game development blog #0: Project UFO defence

To get straight to the point, this is a hobby project idea that I have been toying around with for a little while, that I'm finally hoping to bring to fruition. I've had many a project that have fizzled out after the first few weeks, so now I'm grabbing the bull by the horns. I'll document every bit of progress on dev.to, and store it all on git to keep myself glued to the project.

The Game

So far the game has simply been called "Project UFO Defence". You guessed it, it's inspired by the original XCOM from the year 1994, "X-COM: UFO Defence". I feel It's a style of game that hasn't really been recreated. Obviously I'm a big fan of the reboot franchise, but I just feel something about the game significantly changed bringing it to 3D, something that I'm hoping to put my twist on. I haven't done much designing yet for the game. I'll get on this as soon as the base systems are in place. It'll be a lot easier to design a lot of the systems and make changes once you have a feel as to how the game looks and plays on the very foundational level.

So this is the starting point:
Image description

The graphics are all free to use recourses from sites like opengameart.org that I slapped in for testing purposes. I haven't ever worked on an isometric game before so tiling it was interesting. I'll see in the future how I'll do the sprites, I might have to try my hand in making some artwork, who knows.

Git: https://github.com/PuustelliJoona/ufo-defence
LinkedIn: https://www.linkedin.com/in/joona-puustelli-aa031b23a
Dev.to: https://dev.to/puustellijoona

Top comments (0)