Series recap: I predicted a daily patch cadence with a fixed 13:45
time slot. The data confirmed the cadence and killed the time slot —
the third daily patch came at 17:28 instead.
Today the data killed the other half too. September 14 passed with no
patch at all. The last update timestamp still reads Sep 13, 17:28.
Three daily patches in a row, then silence.
So of my original two-part prediction — daily cadence, fixed clock —
exactly zero parts are still standing. This is worth writing down
precisely because it's the unglamorous outcome: two clean data points
made a pattern, the third bent it, the fourth erased it.
The interesting control group is the traffic. While the patch rhythm
fell apart, visits added another 1.24 million in 24 hours (total now
14.9M in 34 days) and concurrents held steady around 12,500. Whatever
was driving growth, it wasn't the patch cadence.
As always: every number here is from polling Roblox's public API once
a day and writing it down before reading anyone else's coverage. The
full day-by-day table: https://ballvsballgame.com/
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