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Jack
Jack

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Four codes farms, two wiki sites, one Fandom — my keyword got crowded in 6 days. Here's my plan.

Six days ago I launched a fan site for Command An Army, a Roblox war game
that was doing 700K total visits at the time. This morning it crossed
1,514,606 — still adding ~480K a day, and concurrent players bounced from
3,860 back to 6,211 overnight.

The game is winning. My keyword, meanwhile, got crowded fast:

  • Day 1: zero guide-farm articles. Day 2: four of the big codes farms had pages up (Pocket Tactics, Pro Game Guides, Try Hard Guides, MrGuider).
  • This week: a fully-built fan wiki appeared on the exact-match .wiki domain variant — codes, unit tiers, seven guides. Plus a Fandom community.

So why keep going? Because everyone rushed to the same two pages: codes and
tier lists. Nobody is documenting mechanics — how star limits actually cap
your deployment, what formations do, when troops upgrade. That's what I'm
writing at https://commandanarmy.com/ — only what I've verified in-game,
with a plain "untested" label on everything else.

The bet: codes searches spike and decay with updates; mechanics searches
compound as the player base grows. At +480K visits/day, that base is growing
faster than the farms can copy each other.

I'll post the numbers again when the bet resolves either way.

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