Gradient Descent is my final project for Codecademy's CS101 course; the assignment was to "build a basic terminal program of your choice", so I made a text-based horror game in the style of Choose Your Own Adventure.
This game is unfinished, and I hope to keep working on it as time allows.
The code has a lot of redundancy, especially for pacing and text effects. In hindsight, I could have created a few functions and just called those. I'd like to make that improvement. I'd also like to make the scenarios (decision_1(), decision_2()...) modular i.e. easily callable from one another, whereas right now the final-decision scenario is the only modular one. The game would ideally be a Möbius strip of flexible decision-making horror, until the player reaches a terminal state.
This project taught me how easy it is to become fascinated by the siren song of low-hanging marginal improvements. I want to keep working on this damned script, there are so many problems with it and it could be so much better.
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