Excited to share FC-babylon-pathtracer — an open-source progressive path tracer built for Babylon.js!
The core focus here is interactive viewport quality: it includes a zero-readback GPU a-trous denoiser that reads first-hit AOVs (Albedo, Normals, Depth) to clean up noise instantly without killing performance.
Highlights: • GPU A-Trous Denoising (edge-aware filtering) • Web Worker BVH construction (SAH Quality) • Live material parameter updates without shader re-compilation • Support for PBRMaterials, StandardMaterials, and environment maps
Quick Start: You can pull it straight into your local Babylon.js setup before the official npm publish:
npm install @babylonjs/core
npm install /path/to/babylon-pathtracer
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