This is an introduction to software development tools, techniques, and processes. I wrote this up last year for a class to give a roadmap to the undergraduate CIS students as part of my larger collection of writings, Getting Started Guides that aims to prepare them with practical skills used in industry. If you like this kind of content, I've love to know. Give it a ♥, follow me, and comment to let me know!
This guide is written in three parts.
Part 1 - Planning
The planning phase is where you divide the main goal into smaller, specific goals.
A common model for presenting the phases of planning for and building software goes by the name of Software Development Life Cycle (SDLC). These are typical chunks of focused activities with any software project, each phase has its own set of processes, tools, and expectations. A typical project moves through the phases in the order listed in the table; to transform a rough idea into a specific plan, to the finished product. One might potentially cycle through these phases repeatedly depending on feedback throughout the whole project.
Phase | Tasks | Deliverables | |
Planning |
Requirements Gathering It helps to know what you’re building before you begin building. Deciding what to build comes from information gathered through discussions with all the stakeholders involved. |
User Research, Market Research | User Stories
Spec List |
Design / Specifications The general requirements scoped needs to be translated to technical specifications such as defining what done looks like, and picking appropriate tools to complete the work. |
System Design | Data flow diagram
Flow Charts System Diagram Wireframes Mockups |
|
Scheduling With the target(s) in mind, you need to figure out when to complete each feature and in what order. It helps to make shorter term mini sub-goals, such as weekly targets. |
Estimations | Gantt Chart
Project Proposal |
|
Project Proposal | |||
Implementation |
Building This is the execution of your schedule. Check in with your sub-goal targets to ensure you’re on schedule. |
Coding
Unit Tests Version Control |
Source Code
DB Schema Design Assets |
Testing Test your application against the initial requirements. |
Testing | Testing report | |
Delivery |
Delivery/Deployment This is the final stage of the project, when you’re ready to deliver the project. For a website it can mean deploying the website to the server. |
Source Code
Documentation User Guide |
Each of these phases are described in more detail in the next section, SDLC Phases, in the next main section.
Part 2 - Defining areas of responsibility on a software team
A sampling of possible roles or teams on a project. This might be how you would generally break down areas of concern for a larger team web project. Or, if you’re working solo how you might allocate time to focused streams of work.
Role | General Responsibilities | Examples of Deliverables |
Product |
|
|
Database |
|
|
Front-End / GUI |
|
|
Back-End |
|
|
Quality Control |
|
|
Part 3 - Software Development Life Cycle (SDLC) Phases
There are specific chunks of focused activities and sample deliverables for each type of activity. Some teams might go through each of these phases slowly once through the cycle (i.e. Waterfall model), or go through shorter bursts of work of the entire cycle repeatedly (i.e. Agile). Some teams might even take a rapid pace through the phases in the matter of days or weeks to reach a proof of concept prototype before cycling back to progress again for a more thorough attempt. Other times, a project such as a distributed system of many components, requires conducting a cycle through feature development of one component before moving on to the next.
Requirements Gathering
The purpose of this phase is to gather relevant and useful information.
There are many avenues to gather information. You can compare with similar projects to see what features they exhibit, which is a form of competitive analysis. When you host focused conversations to gather information you can select end users who will be using the software, which is called user research. Or you can speak with other stakeholders such as the people interested in sponsoring the project for their wishlist of features. The resulting list is the requirements for the project.
When describing this list of features, it helps to be as specific as possible. Some teams use a type of description called user stories to highlight possible use case scenarios. The focus of the descriptions tends to be external facing, that is the non-technical uses.
Design / Specifications
The purpose of this phase is to convert the user stories into well-defined, specific building blocks of the eventual architecture.
This may be presented as a textual description that describes data transformations from raw data source to its final form and any tools used to make that happen. This kind of information may also be presented graphically and with high level or abstract manners as a flowchart or a data flow diagram. Eventually details in the high level diagram are decided and they flesh out to create a detailed diagram showing the architecture of the software. Examples of these architectural diagrams are available at The System Design Primer by Donne Martin.
The user interface (UI) might also be sketched out. You can have high level wireframes that give a sense of a general layout, storyboards that show how the end user would move through pages. During this phase some teams might create a mockup, which is a sample prototype to trial ideas to help with decision making of various options for implementation. You can create a low fidelity (i.e. pencil and paper sketch) or a high fidelity (i.e. html+css) version, or both versions depending on time available.
For example, the building block could be building a login feature to a website. A database would need to be selected for where user information is stored, to compare against user input. The user input fields on a UI would have to be defined. Further, the connecting mechanism between the UI and database would have to be defined.
One the building blocks are defined, you are ready to schedule the work.
Scheduling
The purpose of this phase is to be able to define when to complete the work as well as who will complete the work. In effect, this turns a specific plan into a plan of action.
It is easier to schedule well defined blocks that come from the design/specification phase.The nature of software projects, of doing something new for the first time, is such that figuring out an appropriate schedule can require shifting between this phase and the previous several times to arrive at a specific plan of action that defines who will work on what, and when each task will start and complete.
For example, the building block of building a login feature to a website. The tasks might include installing a database (i.e. PostGres) and creating the database schema; then connecting a web framework to connect to the database to allow retrieving information. The decisions being made in the scheduling phase is to decide who will be working on each task, the time allotted to each task, and the order in which it will be completed.
One might set specific targets or milestones, to indicate a checkpoint.
Building
The purpose of this phase is to complete the items specified in the plan (often, such a plan appears in a project proposal that specifies the work to be done before the work begins). If the specifications for the end product are well defined, it becomes a straightforward process to build the software without much delays and obstacles. When the schedule is well defined, at the time of the check-point it becomes clear what should have been done by that point.
Some teams use project management software (i.e. a kanban board or Jira) to track the work that needs to be done. All software teams should be using a version control system (VCS) to track changes in their source code. Git is very common these days, but it isn't the only choice out there.
Testing
The purpose of this phase is to ensure that your product is of high quality by using various deliberate scenarios. It would mean for example that it operates as expected for certain inputs. For example if it’s a calculator then the rules of addition should follow mathematical principles. Or perhaps you are working on a website and you want it to look polished to the end user on both desktop and mobile, so you would want to preview on both types of devices.
Another reason for coming up with a test plan beyond measuring the build quality is to have in writing some form of explicitly defined limits to the end of your work, particularly if you’re working on an open ended project that doesn’t have a clear finishing point. By defining test cases that align with the requirements, it becomes easier to identify when you are done with the project. It becomes easier to measure whether you’ve completed the work you set out to do.
Delivery / Deployment
The purpose of this phase is to ensure that the product can get into the hands of the intended end user.
If this is an application that will see new releases while in production, then a continuous integration (CI) process would be good to have in order to think about how to release updates. Sometimes the continuous integration is paired with an automated testing plan.
Many times a complete product comes with documentation to explain the work that was done, the specifications of the program (such as inputs, configuration settings, and outputs) and features included. Source code is often provided as well as an executable (if it’s a desktop application), or a deployed version (if it’s a web application).
Top comments (0)