Over the course of this weekend I set up a front-end in React and added some data storage capabilities with DynamoDB.
Front-End
I used create-react-app and Bootstrap on GitHub Pages to get things going quick.
I'm rather impressed. It was a matter of about 10 minutes to get everything going.
- Install
create-react-app
- Initialize a new React app
- Modify the generated
package.json
so it fits GitHub Pages - Add Bootstrap the HTML template
- Run the
build
command - Remove the
build
directory from.gitignore
- Commit changes
- Push to GitHub
The package.json
for GitHub Pages:
{
"name": "startup-clix",
"version": "0.1.0",
"private": true,
"dependencies": {
"react": "^16.3.2",
"react-dom": "^16.3.2",
"react-scripts": "1.1.4"
},
"homepage": "https://kay-is.github.io/startup-clix/front-end/build",
"scripts": {
"start": "react-scripts start",
"move-html": "mv build/index.html ../index.html",
"build": "react-scripts build && npm run move-html",
"test": "react-scripts test --env=jsdom",
"eject": "react-scripts eject"
}
}
I simply added the URL of my build
directory on GitHub Pages in the homepage
attribute.
And added a mv
after the build
command, so the new index.html
ends up in the root directory.
This is just a first version and a friend already told me I should do it mobile first, haha.
Well, shouldn't be a big issue, I guess.
DynamoDB
After I found out about the limitations of AWS Step Functions, I had to get a new data storage ready. Luckily AWS SAM allows definition of simple DynamoDB tables.
With the conditional writes of DynamoDB I can synchronize player requests a bit better.
The new game thread would run like this:
- Player joins are stored in a DynamoDB table
- Start state-machine execution when enough players joined
- Then send events via Pusher (game:start, game:end, round:start, round:end, etc.) to the clients.
- Player send their finished products via HTTP to a Lambda function that stores it
- End of every round a state-machine Lambda function checks if a players lost
- If one or less players are left, the game finishes, if more players are left, the round is repeated
Next
Convert the front-end to mobile.
Let users publish their products.
Setup the state-machine right, so the game events are distributed on time.
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