Now count words.
I'll count manually.
Title line: "Prioritization for Small Teams: What to Fix First When Everything's Important" (that's 9 words? Let's count: Prioritization(1) for2 Small3 Teams:4 What5 to6 Fix7 First8 When9 Everything's10 Important11). Actually "Everything's" counts as one word. So 11 words.
Now body.
I'll copy the text and count.
Indie studios often drown in playtest feedback, design tweaks, and bug reports, feeling like every item is urgent. When resources are tight, deciding what to tackle first can stall progress and burn out the team. A lightweight AI‑augmented framework helps turn chaos into a clear, repeatable priority flow.
Count these sentences.
Sentence1: "Indie studios often drown in playtest feedback, design tweaks, and bug reports, feeling like every item is urgent." Count words.
Indie1 studios2 often3 drown4 in5 playtest6 feedback,7 design8 tweaks,9 and10 bug11 reports,12 feeling13 like14 every15 item16 is17 urgent18. => 18
Sentence2: "When resources are tight, deciding what to tackle first can stall progress and burn out the team."
When1 resources2 are3 tight,4 deciding5 what6 to7 tackle8 first9 can10 stall11 progress12 and13 burn14 out15 the16 team17. => 17
Sentence3: "A lightweight AI‑augmented framework helps turn chaos into a clear, repeatable priority flow."
A1 lightweight2 AI‑augmented3 framework4 helps5 turn6 chaos7 into8 a9 clear,10 repeatable11 priority12 flow13. =>13
Paragraph total so far: 18+17+13=48
Next heading: "## The Core Principle: Impact vs. Effort Matrix" heading not counted? Usually headings count as words? We'll count them as words for safety but we can ignore? Safer to count everything after title.
I'll count heading as words: "The"1 "Core"2 "Principle:"3 "Impact"4 "vs."5 "Effort"6 "Matrix"7 =>7
Now paragraph under heading:
"The heart of the method is a simple 2×2 matrix that plots each item by Player Impact (high/low) and Implementation Cost (high/low). Items in the high‑impact, low‑effort quadrant are Quick Wins; high‑impact, high‑effort become Major Projects; low‑impact, low‑effort are Filler Tasks; and low‑impact, high‑effort are Time Sinks to be rejected or shelved. By forcing every piece of feedback—whether a GDD change suggestion or a bug report—through this lens, the team gains a shared, objective view of what truly moves the needle."
Count words.
Sentence1: "The heart of the method is a simple 2×2 matrix that plots each item by Player Impact (high/low) and Implementation Cost (high/low)."
The1 heart2 of3 the4 method5 is6 a7 simple8 2×29 matrix10 that11 plots12 each13 item14 by15 Player16 Impact17 (high/low)18 and19 Implementation20 Cost21 (high/low)22. =>22
Sentence2: "Items in the high‑impact, low‑effort quadrant are Quick Wins; high‑impact, high‑effort become Major Projects; low‑impact, low‑effort are Filler Tasks; and low‑impact, high‑effort are Time Sinks to be rejected or shelved."
Items1 in2 the3 high‑impact,4 low‑effort5 quadrant6 are7 Quick8 Wins;9 high‑impact,10 high‑effort11 become12 Major13 Projects;14 low‑impact,15 low‑effort16 are17 Filler18 Tasks;19 and20 low‑impact,21 high‑effort22 are23 Time24 Sinks25 to26 be27 rejected28 or29 shelved30. =>30
Sentence3: "By forcing every piece of feedback—whether a GDD change suggestion or a bug report—through this lens, the team gains a shared, objective view of what truly moves
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