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Building Scheduling & Timeline UIs in React Native: Why It Gets Hard So Fast

At first glance, building a scheduling or timeline-based UI sounds straightforward.

You have:

  • a time axis
  • some events
  • maybe a grid

How hard can it be?

If you’ve ever actually built one in React Native, you probably know the answer already:

it gets complicated very quickly.


When scheduling stops being “just a calendar”

Most scheduling UIs start simple:

  • a daily planner
  • a basic calendar
  • a list of time-based items

But real-world requirements show up fast:

  • hundreds of items on screen
  • thousands of time-based events
  • overlapping ranges
  • multi-day views
  • smooth scrolling on mobile
  • gestures (drag, resize, long press)
  • TV or tablet support

At that point, you’re no longer building a “calendar”.

You’re building a time-based rendering engine.


The biggest pain points (from real projects)

1. Performance with large datasets

Rendering a few events is easy.

Rendering hundreds of rows and thousands of events — not so much.

You start fighting:

  • dropped frames
  • memory usage
  • layout thrashing
  • scroll jank

Even with virtualization, timelines are harder than lists because:

  • positions depend on time calculations
  • items overlap
  • everything needs to stay aligned to a grid

2. Layout math everywhere

Schedulers are basically math-heavy UIs:

  • converting timestamps to pixel positions
  • handling overlaps
  • snapping to time intervals
  • recalculating layouts on resize or orientation change

Once you support multiple views (day, multi-day, timeline),

layout logic tends to spread across the entire codebase.


3. Gestures vs. smooth UX

On mobile, gestures are expected:

  • drag & drop
  • resizing
  • scrolling

But combining:

  • gestures
  • animations
  • large datasets

often leads to trade-offs:

  • smooth scrolling vs. interactive gestures
  • responsiveness vs. correctness

It’s very easy to end up with a UI that works, but feels fragile.


4. Mobile and TV are different beasts

A lot of scheduling libraries focus on desktop web.

On mobile and TV:

  • screen real estate is limited
  • input methods differ (touch, remote control)
  • performance budgets are tighter

TV especially introduces new challenges:

  • focus-based navigation
  • predictable movement
  • no free-form gestures

Most teams underestimate this until late in the project.


Why many teams end up rebuilding everything

I’ve seen the same pattern over and over:

  1. Start with a simple custom implementation
  2. Add features one by one
  3. Performance starts degrading
  4. More edge cases appear
  5. The scheduler becomes the hardest part of the app

At some point, the scheduler:

  • takes more time than core product features
  • becomes risky to modify
  • is painful to maintain

Yet it’s often mission-critical.


What I learned building a scheduling component

While working on scheduling and timeline-heavy UIs, a few things became clear:

  • Scheduling UIs are infrastructure, not features
  • Performance must be designed from day one
  • Layout and rendering logic needs strong boundaries
  • Mobile and TV need first-class consideration

Most importantly:

Schedulers shouldn’t be rebuilt from scratch for every project.


Opening the discussion

I’m curious how others approach this in React Native:

  • Have you built a scheduler or timeline UI before?
  • What was the hardest part — performance, layout, gestures, scale?
  • Did you see issues only after data size increased?
  • Did you build everything yourself or rely on a library?

I’d love to hear real-world experiences and lessons learned 👇

If you’ve fought with scheduling UIs before, you’re definitely not alone.

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