How likely would you accept grandma's friend request in a video game?
Video games are now a $152 billion industry, larger than film and still growing faster than global sports.
- Half-Life Alyx's VR-only release marks a potential catalyst for mainstream virtual reality adoption after 12 years without a series sequel.
- Esports tournaments already rival Super Bowl viewership, with gaming demographics expanding from children to adults and seniors.
- Venture firm a16z identifies games as the next social network, predicting future entertainment franchises will originate from gaming.
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