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Lionnel Tsuro
Lionnel Tsuro

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Streams in Dart

Introduction

In Dart programming, streams are a powerful concept that allows developers to work with asynchronous data and handle events in a reactive manner. Streams provide a way to represent a sequence of data that can be processed asynchronously, making them particularly useful in scenarios where data is received over time or in chunks. In this article, we will explore the fundamentals of streams in Dart, how to create and use them, and some common use cases.

Understanding Streams

What are streams?

In Dart, a stream represents a sequence of asynchronous data events. These events can be anything from user input, network responses, file reads, or any other type of asynchronous operation. Streams enable developers to handle these events as they occur, rather than waiting for all the data to be available at once. This reactive approach is especially useful in scenarios where data is received over time or in chunks.

Key concepts related to streams

To better understand streams in Dart, it is important to be familiar with some key concepts:

Stream: A stream is an asynchronous sequence of data events.
Event: An event is a specific unit of data within a stream.
Sink: A sink is the input side of a stream where events can be added.
Subscription: A subscription is a way to listen to and handle events emitted by a stream.
StreamController: A stream controller is an object that manages a stream and allows events to be added to the stream.

Creating and Using Streams

Creating a stream

In Dart, streams can be created using the Stream class or by using a StreamController. Here's an example of creating a simple stream using the Stream class:

import 'dart:async';

void main() {
  var stream = Stream<int>.fromIterable([1, 2, 3, 4, 5]);
}
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In this example, we created a stream of integers using the Stream class and initialized it with a list of values.

Listening to a stream

To listen to events emitted by a stream, we need to subscribe to it. Dart provides the StreamSubscription class for this purpose. Here's an example of how to listen to a stream:

import 'dart:async';

void main() {
  var stream = Stream<int>.fromIterable([1, 2, 3, 4, 5]);

  var subscription = stream.listen((event) {
    print(event);
  });
}
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In this example, we created a stream of integers and used the listen method to subscribe to the stream.

Handling stream events

When listening to a stream, we can handle different types of events emitted by the stream. The most common types of events are:

Data events: These events carry data and are represented by the onData callback.
Error events: These events represent errors that occur during the stream processing and are handled by the onError callback.
Done events: These events indicate that the stream has finished emitting events and are handled by the onDone callback.

Here's an example that demonstrates how to handle different types of events:

import 'dart:async';

void main() {
  var stream = Stream<int>.fromIterable([1, 2, 3, 4, 5]);

  var subscription = stream.listen(
    (event) {
      print('Data event: $event');
    },
    onError: (error) {
      print('Error event: $error');
    },
    onDone: () {
      print('Done event');
    },
  );
}
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In this example, we handled data events, error events, and the done event by providing different callback functions to the listen method.

Adding events to a stream

To add events to a stream, we can use a StreamController. The StreamController provides a sink that allows us to add events to the stream. Here's an example:

import 'dart:async';

void main() {
  var controller = StreamController<int>();
  var stream = controller.stream;

  controller.add(1);
  controller.add(2);
  controller.add(3);

  var subscription = stream.listen((event) {
    print(event);
  });

  controller.close();
}
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In this example, we created a StreamController and obtained the stream from it. We then added events to the stream using the add method of the controller's sink. Finally, we closed the controller to indicate that no more events will be added to the stream.

Common Use Cases for Streams

Streams are widely used in Dart for various purposes. Here are some common use cases where streams are particularly useful:

Handling user input

Streams are often used to handle user input from different sources, such as keyboard input or touch events.By creating a stream for user input, developers can reactively handle each input event as it occurs, allowing for real-time updates or validation.

Processing network responses

When making network requests, streams can be used to handle the response data as it is received. This allows for efficient processing of large datasets or streaming data, such as real-time updates from a server.

Managing state changes

Streams can be used to manage application state changes. By creating a stream that emits state change events, developers can reactively update the user interface or trigger side effects when the state changes.

Implementing event-based systems

In event-driven architectures or systems, streams are used to handle and propagate events between different components or modules. This allows for loose coupling and separation of concerns.

Implementing data processing pipelines

Streams are also useful in implementing data processing pipelines, where data is transformed and passed through a series of stages or operations. Each stage can be represented by a stream, enabling a modular and scalable approach to data processing.

Conclusion

Streams are a fundamental concept in Dart programming that allows developers to handle asynchronous data and events in a reactive manner. By learning how to create and use streams, developers can build more efficient and responsive applications.

Top comments (3)

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Keith Stanley

Thanks for this great article man!

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Lorem Impsu

good article

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Rodney Mupanduki

Good article thanks