SpawnScene is a fully client-side Gaussian Splatting application built with Blazor WebAssembly. It uses monocular depth estimation (DepthAnything V2) to generate 3D scenes from a single photograph, with the entire pipeline running on the GPU via WebGPU and SpawnDev.ILGPU. This is a very new project with bugs and holes. I just got started on this and I am using it to improve my other projects. I thought I would share. Hope you enjoy!
github.com/LostBeard/SpawnScene



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