I grew up on arcade basketball games: short matches, over-the-top dunks, and no menus to dig through before you can play. Most mobile sports games now lean toward the opposite, with long seasons, energy timers, and endless upgrade screens. So I started building the game I actually wanted to play on my phone. It's called DunkBall.
What's in it
DunkBall is a free 3-on-3 arcade basketball game for Android. The focus is on:
Fast matches you can finish in a few minutes
Simple controls that still leave room for skill
Arcade feel: big dunks, quick steals, and momentum swings
No grind: open it and play
Building it solo meant juggling gameplay tuning, AI teammates, performance on low-end phones, and all the Play Store setup. That last part leads to my request.
The last step: Google's closed test
New Google Play developer accounts have to run a closed test with a minimum number of testers who keep the app installed for 14 days before the app can go to production. I'm a few testers short.
Install DunkBall and keep it for 14 days. Just open it now and then.
There's nothing to trade and nothing you need to do in return. If you play a few games, I'd love to hear what you think: bugs, controls, balance, anything. Leave a comment or email info@playdunkball.com.
Same wall here - I'm 12 testers into an Android IM and still counting days. One thing that bit me: if you attach testers as an email list and later publish a release through the androidpublisher API, the attachment can silently drop while the track still looks fine. Re-check the Testers tab after every release.
Happy to swap: drop your opt-in link and the Google account you want added, and I'll install it and keep it on my phone the full 14 days.
Top comments (3)
I grew up on arcade basketball games: short matches, over-the-top dunks, and no menus to dig through before you can play. Most mobile sports games now lean toward the opposite, with long seasons, energy timers, and endless upgrade screens. So I started building the game I actually wanted to play on my phone. It's called DunkBall.
What's in it
DunkBall is a free 3-on-3 arcade basketball game for Android. The focus is on:
Building it solo meant juggling gameplay tuning, AI teammates, performance on low-end phones, and all the Play Store setup. That last part leads to my request.
The last step: Google's closed test
New Google Play developer accounts have to run a closed test with a minimum number of testers who keep the app installed for 14 days before the app can go to production. I'm a few testers short.
If you have an Android phone, here's how to help:
There's nothing to trade and nothing you need to do in return. If you play a few games, I'd love to hear what you think: bugs, controls, balance, anything. Leave a comment or email info@playdunkball.com.
More info: playdunkball.com
Thanks for helping an indie game make it out the door. 🏀
Same wall here - I'm 12 testers into an Android IM and still counting days. One thing that bit me: if you attach testers as an email list and later publish a release through the androidpublisher API, the attachment can silently drop while the track still looks fine. Re-check the Testers tab after every release.
Happy to swap: drop your opt-in link and the Google account you want added, and I'll install it and keep it on my phone the full 14 days.
gamedev, android, indiedev, showdev