GLSL is a language for creating high-level shaders. It is based on C, so it has a very similar syntax.
GLSL is the main shading language for OpenGL, and is widely used by programmers and artists, i.e., code for creating art and vice versa.
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👀 Codes created in the Video
main.cpp
#include <SFML/Graphics.hpp>
#include <iostream>
int main(){
  sf::RenderWindow window(sf::VideoMode(1280,720), "SFML GLSL Shaders"); 
  sf::Shader shader;
  sf::Clock clock;
  sf::RectangleShape rect(
    sf::Vector2f(
      static_cast<float>(window.getSize().x),
      static_cast<float>(window.getSize().y)
    )
  );
  if(!shader.loadFromFile("shader.frag", sf::Shader::Fragment)){
    std::cerr << "Failed to load file.\n";
    return EXIT_FAILURE;
  }
  while( window.isOpen() ){
    sf::Event event;
    while( window.pollEvent(event)){
      if( event.type == sf::Event::Closed ){
        window.close();
      }
    }
    float time = clock.getElapsedTime().asSeconds();
    shader.setUniform("iTime", time);
    shader.setUniform("iResolution", sf::Glsl::Vec3(
      window.getSize().x, 
      window.getSize().y, 
      1.0
    ));
    window.clear();
    window.draw(rect, &shader);
    window.display();
  }
  return EXIT_SUCCESS;
}
// g++ main.cpp -lsfml-graphics -lsfml-window -lsfml-system
shader.frag
#version 150 core
uniform float iTime;
uniform vec3 iResolution;
out vec4 fragColor;
vec3 rand_colors(float f){
  vec3 a = vec3(0.5f, 0.5f, 0.5f);
  vec3 b = vec3(0.5f, 0.5f, 0.5f);
  vec3 c = vec3(1.0f, 1.0f, 1.0f);
  vec3 d = vec3(0.123f, 0.456f, 0.567f);
  return a + b * cos(6.5 * (c * f + d));
}
void main(){
  vec2 fragCoord = gl_FragCoord.xy;
  vec2 uv = (fragCoord * 2.0 - iResolution.xy) / iResolution.y;
  for(int i = 0;  i < 4; ++i){
    uv = fract(uv);
    uv -= 0.5;
    float d = length(uv);
    vec3 color = rand_colors(d + iTime);
    d = sin(d * 8.f + iTime * 3.f) / 6.f;
    d = abs(d);
    //d -= 0.5;
    d = 0.02f / d;
    color *= d;
    fragColor = vec4(color, 1.0);
  }
}
Código básico
.fragpara criar um projeto do zero:
#version 150 core
uniform float iTime;
uniform vec3 iResolution;
out vec4 fragColor;
void main(){
  vec2 fragCoord = gl_FragCoord.xy;
}
🔗 Links mentioned in the Video
- https://www.shadertoy.com/
- Shader created in the video: https://www.shadertoy.com/view/33sSzM
- Shader used at the end of the video: https://www.shadertoy.com/view/w3lSzN
- https://thebookofshaders.com/
- Doc function length: https://thebookofshaders.com/glossary/?search=length
- OpenGL Tutorial for Beginners
Links to courses:
- 👑 Learn to create your own programming language
- ✅ Learn Game Creation with C++ and SFML
- ✅ C++ Promotional Package
- ✅ Learn C++ and Qt
- ✅ Discover our Courses
- 🎁 All Courses on Udemy
Additional links:
 
 
              

 
    
Top comments (1)
Apply your GLSL skills to the V Shader Hackathon, running until 22 May 2025!
Create unique Shader art to win up to $1000 :)
How to join: medium.com/vsystems/13-26-april-cr...
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