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Cover image for TypeSafe Jev Played Chess — And Landed Next to Reasoning Models
Maxim Saplin
Maxim Saplin

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TypeSafe Jev Played Chess — And Landed Next to Reasoning Models

TypeSafe's Jev is an odd one. It isn't a chat model - you send a state plus typed questions (Choice / Score / Noul) and get labels with probabilities — like a classifier, except the input can be free text and you choose the labels each time.

I've been running models through LLM Chess for a while. LLMs play in an agentic setting with a multi-turn protocol: get_current_board, get_legal_moves, make_move <uci>. Jev doesn't do that. Can you still put it on the same leaderboard?

Apparently yes — if you talk to it the way it expects.

A note on (anti-)benchmarks

TypeSafe is openly anti-benchmaxxing. In the System One / Jev launch post they say existing LLM benchmarks don't really apply here, and they skip the usual public-eval scoreboard putting it's model next to other models. They prefer dated internal snapshots instead.

I put Jev on LLM Chess anyway — same harness, same opponents as the chat models.

Talking to Hawking

It reminded me of talking to Stephen Hawking: smart, but no free speech. Answers do not come out in a free from

Outside chess I tried a silly next-character loop — Choice over a–z plus <eos>, one API call per letter. Asked to spell blue or finish hel…, it spat out almost-words (bue, helhoh). Started from pari… and it finished paris. Generating from scratch was weak; finishing a partial worked better. A fixed list of legal chess moves fits this model much better than spelling English letter by letter.

How I wired it into LLM Chess

Each ply:

  • state: { fen, side_to_move }
  • one Choice: all legal UCI moves as options (SAN in the criteria text), max 255

Jev returns a UCI string. It turns into make_move e7e5 — same action chat models send to the eval runner, on the outside seems almost like normal eval interaction.

Pricing: $0.042 / 1M input tokens, output free.

Results

On the current leaderboard jev-latest is around #59, Elo ~243, sitting next to qwen3.6-27b and o4-mini-medium:

# Player Elo Game Duration Tokens Cost/Game Time/Game Games
58 qwen3.6-27b@q4_k_s 270.0±148.6 100% 5956 $1.46 7.54h 27
59 jev-latest 242.9±117.5 100% 119 $0.0015 35.6s 80
60 o4-mini-medium 240.3±64.3 100% 2156 $1.11 41.5m 199
  • Elo which I trat as a proxy to reasoning capability, is in the same band as mid-pack reasoning / strong small models
  • Game duration 100% — full games, not early deaths on illegal moves or broken dialogs, perfect protocol following (that's what type sefity buys you).
  • ~36s / game and ~$0.0015 / game (~$0.00002 / move); 80 games ≈ $0.12 total vs a dollar-plus per game for Elo neighbors. That's super fast and extermely cheap.

Draws vs Dragon

Dragon (white) vs Jev (black), 10 games per level:

Dragon Dragon wins Draws Jev wins
L1 5 5 0
L2 5 5 0
L3 5 5 0

50% draws at L1, L2, and L3. Flat. With most chat models, stronger Dragon usually means fewer draws — the engine finishes more games. Here the draw rate doesn't drop across three levels. That helps the Elo.

System One on the board

TypeSafe calls these System One models: fast decisions, no deep thinking.

Chess still needs real choices — what to capture, when to trade, when to aim for a draw. Jev has no chat, costs fractions of a cent per game, and still lands near mid-pack reasoning models on Elo. So the skill isn't "writing about chess." It's picking a move from a list.

Takeaways

TypeSafe doesn't want a public leaderboard as their proof. This is one outside eval.

  • Jev fits tasks where you already have a list of options (tools, routes, labels, moves). Asking it to write English letter-by-letter is a bad fit (bue / helhoh).
  • ~$0.0015 and ~36s per game is a different cost/speed class than dollar-scale LLM evals.
  • Useful where the product needs which option, not a paragraph — routing, structured agents, decision steps in code.

Leaderboard: LLM Chess

Harness: maxim-saplin/llm_chess (feat/typesafe-jev-player branch / TypeSafe Jev player)

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