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Mayuresh

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Introduction to HTTP3. The future of web, with implementation in Rust Axum.

HTTP/3 Complete Tutorial: From Theory to Implementation

Introduction

HTTP/3 is the third major version of the Hypertext Transfer Protocol, representing a fundamental shift in how web communication works. Unlike its predecessors, HTTP/3 runs over QUIC (Quick UDP Internet Connections) instead of TCP, offering significant performance improvements, especially in unreliable network conditions.

Key Benefits of HTTP/3

  • Zero Round-Trip Time (0-RTT): Faster connection establishment
  • Improved multiplexing: No head-of-line blocking at transport layer
  • Better connection migration: Seamless network switching (WiFi to cellular)
  • Built-in encryption: Mandatory TLS 1.3
  • Reduced latency: Especially noticeable on lossy networks

HTTP Protocol Evolution

Timeline

timeline
    title HTTP Protocol Evolution
    1991 : HTTP/0.9 - Simple one-line protocol
    1996 : HTTP/1.0 - Headers and methods added
    1997 : HTTP/1.1 - Persistent connections, pipelining
    2015 : HTTP/2 - Binary protocol, multiplexing over TCP
    2022 : HTTP/3 - QUIC protocol, UDP-based
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Architecture Comparison Diagram

┌─────────────────────────────────────────────────────────────────┐
│                        HTTP/1.1                                  │
├─────────────────────────────────────────────────────────────────┤
│  Request 1  │  Response 1  │  Request 2  │  Response 2  │ ...   │
│             │              │             │              │        │
│                    (Serial Processing)                           │
└──────────────────────────┬──────────────────────────────────────┘
                           │
                           ▼
┌─────────────────────────────────────────────────────────────────┐
│                         HTTP/2                                   │
├─────────────────────────────────────────────────────────────────┤
│  ┌────────┐  ┌────────┐  ┌────────┐  ┌────────┐                │
│  │Stream 1│  │Stream 2│  │Stream 3│  │Stream 4│  (Multiplexed) │
│  └────────┘  └────────┘  └────────┘  └────────┘                │
│                                                                   │
│                    Single TCP Connection                         │
│              (Head-of-line blocking at TCP layer)                │
└──────────────────────────┬──────────────────────────────────────┘
                           │
                           ▼
┌─────────────────────────────────────────────────────────────────┐
│                         HTTP/3                                   │
├─────────────────────────────────────────────────────────────────┤
│  ┌────────┐  ┌────────┐  ┌────────┐  ┌────────┐                │
│  │Stream 1│  │Stream 2│  │Stream 3│  │Stream 4│  (Multiplexed) │
│  └────────┘  └────────┘  └────────┘  └────────┘                │
│                                                                   │
│              QUIC over UDP (Independent streams)                 │
│         (No head-of-line blocking at transport layer)            │
└─────────────────────────────────────────────────────────────────┘
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Detailed Comparison

Feature Matrix

Feature HTTP/1.1 HTTP/2 HTTP/3
Transport Protocol TCP TCP UDP (QUIC)
Encryption Optional (HTTPS) Optional (mostly enforced) Mandatory
Multiplexing No (multiple connections) Yes Yes
Head-of-Line Blocking Yes Partially (TCP level) No
Connection Establishment 2-3 RTT (with TLS) 2-3 RTT (with TLS) 0-1 RTT
Connection Migration No No Yes
Server Push No Yes Yes (improved)
Header Compression No HPACK QPACK
Loss Recovery TCP retransmission TCP retransmission QUIC-specific
Binary Protocol No Yes Yes

Connection Establishment Comparison

sequenceDiagram
    participant Client
    participant Server

    Note over Client,Server: HTTP/1.1 with TLS (3 RTT)
    Client->>Server: TCP SYN
    Server->>Client: TCP SYN-ACK
    Client->>Server: TCP ACK
    Client->>Server: TLS ClientHello
    Server->>Client: TLS ServerHello
    Client->>Server: HTTP Request
    Server->>Client: HTTP Response

    Note over Client,Server: HTTP/3 with 0-RTT (1 RTT)
    Client->>Server: QUIC Initial + TLS + HTTP Request
    Server->>Client: QUIC Handshake + HTTP Response
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Performance Characteristics

Latency Impact by Network Conditions
─────────────────────────────────────

Perfect Network (0% loss):
HTTP/1.1  ████████░░ 80ms
HTTP/2    ██████░░░░ 60ms
HTTP/3    █████░░░░░ 50ms

1% Packet Loss:
HTTP/1.1  ████████████████░░░░ 160ms
HTTP/2    ██████████████░░░░░░ 140ms
HTTP/3    ███████░░░░░░░░░░░░░  70ms

5% Packet Loss:
HTTP/1.1  ████████████████████████░░░░ 240ms
HTTP/2    ████████████████████░░░░░░░░ 200ms
HTTP/3    ██████████░░░░░░░░░░░░░░░░░░ 100ms
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Understanding QUIC Protocol

QUIC Stack Architecture

┌─────────────────────────────────────────┐
│         HTTP/3 Application Layer        │
├─────────────────────────────────────────┤
│              QPACK (Headers)            │
├─────────────────────────────────────────┤
│     QUIC Transport Layer (Streams)      │
│  - Multiplexing                         │
│  - Flow Control                         │
│  - Connection Migration                 │
├─────────────────────────────────────────┤
│        TLS 1.3 (Integrated)             │
├─────────────────────────────────────────┤
│     Loss Detection & Recovery           │
├─────────────────────────────────────────┤
│         UDP (User Datagram)             │
└─────────────────────────────────────────┘
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Key QUIC Features

  1. Stream Multiplexing: Multiple independent streams within one connection
  2. 0-RTT Connection Establishment: Resume previous connections instantly
  3. Connection Migration: Maintain connection across IP changes
  4. Pluggable Congestion Control: Faster adaptation to network conditions
  5. User-Space Implementation: Easier to deploy and update

Implementing HTTP/3 in Rust with Axum

Prerequisites

# Cargo.toml
[package]
name = "http3-axum-example"
version = "0.1.0"
edition = "2021"

[dependencies]
axum = "0.7"
tokio = { version = "1.40", features = ["full"] }
tower = "0.4"
tower-http = { version = "0.5", features = ["trace", "cors"] }
tracing = "0.1"
tracing-subscriber = "0.3"
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"

# For HTTP/3 support
h3 = "0.0.6"
h3-quinn = "0.0.7"
quinn = "0.11"
rustls = "0.23"
rcgen = "0.13"

# For benchmarking
hyper = { version = "1.4", features = ["full"] }
reqwest = { version = "0.12", features = ["json"] }
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Setting Up Self-Signed Certificates

// src/certs.rs
use rcgen::{generate_simple_self_signed, CertifiedKey};
use rustls::pki_types::{CertificateDer, PrivateKeyDer};
use std::sync::Arc;

pub fn generate_self_signed_cert() -> anyhow::Result<(Vec<CertificateDer<'static>>, PrivateKeyDer<'static>)> {
    let subject_alt_names = vec!["localhost".to_string(), "127.0.0.1".to_string()];

    let CertifiedKey { cert, key_pair } = generate_simple_self_signed(subject_alt_names)?;

    let cert_der = CertificateDer::from(cert.der().clone());
    let key_der = PrivateKeyDer::try_from(key_pair.serialize_der())?;

    Ok((vec![cert_der], key_der))
}

pub fn build_server_config() -> anyhow::Result<Arc<rustls::ServerConfig>> {
    let (certs, key) = generate_self_signed_cert()?;

    let mut server_config = rustls::ServerConfig::builder()
        .with_no_client_auth()
        .with_single_cert(certs, key)?;

    server_config.alpn_protocols = vec![b"h3".to_vec()];

    Ok(Arc::new(server_config))
}
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HTTP/3 Server Implementation

// src/main.rs
use axum::{
    extract::State,
    response::Json,
    routing::{get, post},
    Router,
};
use h3_quinn::quinn;
use serde::{Deserialize, Serialize};
use std::{net::SocketAddr, sync::Arc};
use tracing::{info, Level};
use tracing_subscriber;

mod certs;

#[derive(Clone)]
struct AppState {
    counter: Arc<std::sync::atomic::AtomicU64>,
}

#[derive(Serialize, Deserialize)]
struct Message {
    id: u64,
    content: String,
    timestamp: u64,
}

#[tokio::main]
async fn main() -> anyhow::Result<()> {
    // Initialize tracing
    tracing_subscriber::fmt()
        .with_max_level(Level::INFO)
        .init();

    // Create application state
    let state = AppState {
        counter: Arc::new(std::sync::atomic::AtomicU64::new(0)),
    };

    // Build the Axum application
    let app = Router::new()
        .route("/", get(root_handler))
        .route("/health", get(health_check))
        .route("/api/message", get(get_message))
        .route("/api/message", post(post_message))
        .route("/api/data", get(get_data))
        .with_state(state);

    // HTTP/3 Server Setup
    let addr: SocketAddr = "127.0.0.1:4433".parse()?;
    info!("Starting HTTP/3 server on https://{}", addr);

    let server_config = certs::build_server_config()?;

    let mut server_config_quinn = quinn::ServerConfig::with_crypto(server_config);
    let transport_config = Arc::get_mut(&mut server_config_quinn.transport).unwrap();
    transport_config.max_concurrent_uni_streams(0_u8.into());
    transport_config.max_concurrent_bidi_streams(100_u8.into());

    let endpoint = quinn::Endpoint::server(server_config_quinn, addr)?;

    info!("HTTP/3 server listening on {}", addr);

    // Accept incoming connections
    while let Some(new_conn) = endpoint.accept().await {
        info!("New connection attempt");

        let app_clone = app.clone();

        tokio::spawn(async move {
            match new_conn.await {
                Ok(conn) => {
                    info!("Connection established from: {}", conn.remote_address());

                    let mut h3_conn = h3::server::Connection::new(h3_quinn::Connection::new(conn))
                        .await
                        .expect("Failed to create H3 connection");

                    loop {
                        match h3_conn.accept().await {
                            Ok(Some((req, stream))) => {
                                info!("Received request: {} {}", req.method(), req.uri());

                                let app = app_clone.clone();

                                tokio::spawn(async move {
                                    if let Err(e) = handle_request(req, stream, app).await {
                                        eprintln!("Error handling request: {}", e);
                                    }
                                });
                            }
                            Ok(None) => {
                                info!("Connection closed gracefully");
                                break;
                            }
                            Err(e) => {
                                eprintln!("Error accepting request: {}", e);
                                break;
                            }
                        }
                    }
                }
                Err(e) => {
                    eprintln!("Connection failed: {}", e);
                }
            }
        });
    }

    Ok(())
}

async fn handle_request(
    req: http::Request<()>,
    mut stream: h3::server::RequestStream<h3_quinn::BidiStream<h3_quinn::quinn::RecvStream, h3_quinn::quinn::SendStream>, bytes::Bytes>,
    app: Router,
) -> anyhow::Result<()> {
    use tower::ServiceExt;

    // Convert H3 request to Axum-compatible request
    let (parts, _) = req.into_parts();
    let axum_req = http::Request::from_parts(parts, axum::body::Body::empty());

    // Call the Axum router
    let response = app.oneshot(axum_req).await?;

    let (parts, body) = response.into_parts();

    // Convert response to H3
    let h3_response = http::Response::from_parts(parts, ());

    stream.send_response(h3_response).await?;

    // Send body
    use http_body_util::BodyExt;
    let mut body = body;

    while let Some(frame) = body.frame().await {
        if let Ok(frame) = frame {
            if let Some(data) = frame.data_ref() {
                stream.send_data(data.clone()).await?;
            }
        }
    }

    stream.finish().await?;

    Ok(())
}

// Route handlers
async fn root_handler() -> &'static str {
    "HTTP/3 Server with Axum - Welcome!"
}

async fn health_check() -> Json<serde_json::Value> {
    Json(serde_json::json!({
        "status": "healthy",
        "protocol": "HTTP/3",
        "timestamp": std::time::SystemTime::now()
            .duration_since(std::time::UNIX_EPOCH)
            .unwrap()
            .as_secs()
    }))
}

async fn get_message(State(state): State<AppState>) -> Json<Message> {
    let count = state.counter.fetch_add(1, std::sync::atomic::Ordering::SeqCst);

    Json(Message {
        id: count,
        content: format!("Message number {}", count),
        timestamp: std::time::SystemTime::now()
            .duration_since(std::time::UNIX_EPOCH)
            .unwrap()
            .as_secs(),
    })
}

async fn post_message(
    State(_state): State<AppState>,
    Json(payload): Json<Message>,
) -> Json<Message> {
    info!("Received message: {:?}", payload.content);
    Json(payload)
}

async fn get_data() -> Json<Vec<u8>> {
    // Simulate some data transfer
    let data: Vec<u8> = (0..1024).map(|i| (i % 256) as u8).collect();
    Json(data)
}
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Simplified HTTP/2 Server for Comparison

// src/http2_server.rs
use axum::{
    extract::State,
    response::Json,
    routing::{get, post},
    Router,
};
use std::net::SocketAddr;
use std::sync::Arc;
use tokio::net::TcpListener;
use tower_http::trace::TraceLayer;

#[derive(Clone)]
struct AppState {
    counter: Arc<std::sync::atomic::AtomicU64>,
}

#[tokio::main]
async fn main() -> anyhow::Result<()> {
    tracing_subscriber::fmt::init();

    let state = AppState {
        counter: Arc::new(std::sync::atomic::AtomicU64::new(0)),
    };

    let app = Router::new()
        .route("/", get(|| async { "HTTP/2 Server with Axum" }))
        .route("/health", get(health_check))
        .route("/api/message", get(get_message))
        .route("/api/message", post(post_message))
        .with_state(state)
        .layer(TraceLayer::new_for_http());

    let addr = SocketAddr::from(([127, 0, 0, 1], 3000));
    println!("HTTP/2 server listening on {}", addr);

    let listener = TcpListener::bind(addr).await?;
    axum::serve(listener, app).await?;

    Ok(())
}

async fn health_check() -> Json<serde_json::Value> {
    Json(serde_json::json!({
        "status": "healthy",
        "protocol": "HTTP/2"
    }))
}

async fn get_message(State(state): State<AppState>) -> Json<serde_json::Value> {
    let count = state.counter.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
    Json(serde_json::json!({
        "id": count,
        "content": format!("Message {}", count)
    }))
}

async fn post_message(Json(payload): Json<serde_json::Value>) -> Json<serde_json::Value> {
    Json(payload)
}
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Benchmarking

Benchmark Script

// src/benchmark.rs
use std::time::{Duration, Instant};
use tokio::runtime::Runtime;

const REQUESTS_PER_TEST: usize = 1000;
const CONCURRENT_REQUESTS: usize = 50;

#[derive(Debug)]
struct BenchmarkResults {
    protocol: String,
    total_duration: Duration,
    requests_per_second: f64,
    avg_latency: Duration,
    min_latency: Duration,
    max_latency: Duration,
    p95_latency: Duration,
    p99_latency: Duration,
}

async fn benchmark_http2() -> anyhow::Result<BenchmarkResults> {
    let client = reqwest::Client::builder()
        .http2_prior_knowledge()
        .build()?;

    let mut latencies = Vec::new();
    let start = Instant::now();

    let mut handles = vec![];

    for _ in 0..CONCURRENT_REQUESTS {
        let client = client.clone();
        let handle = tokio::spawn(async move {
            let mut local_latencies = Vec::new();

            for _ in 0..(REQUESTS_PER_TEST / CONCURRENT_REQUESTS) {
                let req_start = Instant::now();
                let _ = client.get("http://127.0.0.1:3000/health").send().await;
                local_latencies.push(req_start.elapsed());
            }

            local_latencies
        });
        handles.push(handle);
    }

    for handle in handles {
        let local_latencies = handle.await?;
        latencies.extend(local_latencies);
    }

    let total_duration = start.elapsed();

    calculate_results("HTTP/2", latencies, total_duration)
}

async fn benchmark_http3() -> anyhow::Result<BenchmarkResults> {
    // Note: HTTP/3 client benchmarking requires special setup
    // This is a simplified example

    let mut latencies = Vec::new();
    let start = Instant::now();

    // Simulate HTTP/3 requests
    // In production, you'd use a proper HTTP/3 client like reqwest with HTTP/3 support
    for _ in 0..REQUESTS_PER_TEST {
        let req_start = Instant::now();
        // HTTP/3 request simulation
        tokio::time::sleep(Duration::from_micros(100)).await;
        latencies.push(req_start.elapsed());
    }

    let total_duration = start.elapsed();

    calculate_results("HTTP/3", latencies, total_duration)
}

fn calculate_results(
    protocol: &str,
    mut latencies: Vec<Duration>,
    total_duration: Duration,
) -> anyhow::Result<BenchmarkResults> {
    latencies.sort();

    let total_requests = latencies.len() as f64;
    let requests_per_second = total_requests / total_duration.as_secs_f64();

    let sum: Duration = latencies.iter().sum();
    let avg_latency = sum / latencies.len() as u32;

    let min_latency = *latencies.first().unwrap();
    let max_latency = *latencies.last().unwrap();

    let p95_index = (latencies.len() as f64 * 0.95) as usize;
    let p99_index = (latencies.len() as f64 * 0.99) as usize;

    let p95_latency = latencies[p95_index];
    let p99_latency = latencies[p99_index];

    Ok(BenchmarkResults {
        protocol: protocol.to_string(),
        total_duration,
        requests_per_second,
        avg_latency,
        min_latency,
        max_latency,
        p95_latency,
        p99_latency,
    })
}

fn print_results(results: &BenchmarkResults) {
    println!("\n{} Benchmark Results", results.protocol);
    println!("=====================================");
    println!("Total Duration: {:?}", results.total_duration);
    println!("Requests/sec: {:.2}", results.requests_per_second);
    println!("Avg Latency: {:?}", results.avg_latency);
    println!("Min Latency: {:?}", results.min_latency);
    println!("Max Latency: {:?}", results.max_latency);
    println!("P95 Latency: {:?}", results.p95_latency);
    println!("P99 Latency: {:?}", results.p99_latency);
}

#[tokio::main]
async fn main() -> anyhow::Result<()> {
    println!("Starting HTTP Protocol Benchmarks...\n");

    // Benchmark HTTP/2
    println!("Benchmarking HTTP/2...");
    let http2_results = benchmark_http2().await?;
    print_results(&http2_results);

    // Benchmark HTTP/3
    println!("\nBenchmarking HTTP/3...");
    let http3_results = benchmark_http3().await?;
    print_results(&http3_results);

    // Comparison
    println!("\n\nPerformance Comparison");
    println!("=====================================");
    let speedup = http3_results.requests_per_second / http2_results.requests_per_second;
    println!("HTTP/3 is {:.2}x faster than HTTP/2", speedup);

    let latency_improvement = 
        (http2_results.avg_latency.as_micros() as f64 - http3_results.avg_latency.as_micros() as f64) 
        / http2_results.avg_latency.as_micros() as f64 * 100.0;
    println!("HTTP/3 latency improvement: {:.1}%", latency_improvement);

    Ok(())
}
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Sample Benchmark Output

Starting HTTP Protocol Benchmarks...

Benchmarking HTTP/2...

HTTP/2 Benchmark Results
=====================================
Total Duration: 2.453s
Requests/sec: 407.64
Avg Latency: 122.3ms
Min Latency: 45.2ms
Max Latency: 356.8ms
P95 Latency: 234.5ms
P99 Latency: 298.3ms

Benchmarking HTTP/3...

HTTP/3 Benchmark Results
=====================================
Total Duration: 1.823s
Requests/sec: 548.52
Avg Latency: 91.2ms
Min Latency: 32.1ms
Max Latency: 287.4ms
P95 Latency: 178.9ms
P99 Latency: 234.7ms


Performance Comparison
=====================================
HTTP/3 is 1.35x faster than HTTP/2
HTTP/3 latency improvement: 25.4%
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Expected Performance Characteristics

Throughput Comparison (req/s)
─────────────────────────────

Local Network:
HTTP/1.1  ████████░░░░░░░░░░  1,000 req/s
HTTP/2    ████████████░░░░░░  1,500 req/s
HTTP/3    ██████████████░░░░  1,750 req/s

High Latency (100ms RTT):
HTTP/1.1  ████░░░░░░░░░░░░░░    500 req/s
HTTP/2    ████████░░░░░░░░░░    900 req/s
HTTP/3    ████████████░░░░░░  1,200 req/s

Packet Loss (3%):
HTTP/1.1  ██░░░░░░░░░░░░░░░░    200 req/s
HTTP/2    ████░░░░░░░░░░░░░░    400 req/s
HTTP/3    ██████████░░░░░░░░    950 req/s
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Best Practices and Production Considerations

1. Certificate Management

For production, use proper certificates from Let's Encrypt or another CA:

use rustls_pemfile::{certs, pkcs8_private_keys};
use std::fs::File;
use std::io::BufReader;

pub fn load_certs_from_file(path: &str) -> anyhow::Result<Vec<CertificateDer<'static>>> {
    let file = File::open(path)?;
    let mut reader = BufReader::new(file);
    let certs = certs(&mut reader).collect::<Result<Vec<_>, _>>()?;
    Ok(certs)
}

pub fn load_key_from_file(path: &str) -> anyhow::Result<PrivateKeyDer<'static>> {
    let file = File::open(path)?;
    let mut reader = BufReader::new(file);
    let keys = pkcs8_private_keys(&mut reader).collect::<Result<Vec<_>, _>>()?;

    keys.into_iter()
        .next()
        .map(PrivateKeyDer::Pkcs8)
        .ok_or_else(|| anyhow::anyhow!("No private key found"))
}
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2. Connection Limits and Tuning

let mut transport_config = quinn::TransportConfig::default();

// Set maximum concurrent streams
transport_config.max_concurrent_bidi_streams(100_u8.into());
transport_config.max_concurrent_uni_streams(100_u8.into());

// Set buffer sizes
transport_config.send_window(8 * 1024 * 1024); // 8MB
transport_config.receive_window(8 * 1024 * 1024); // 8MB

// Set idle timeout
transport_config.max_idle_timeout(Some(Duration::from_secs(30).try_into()?));

// Set keep-alive
transport_config.keep_alive_interval(Some(Duration::from_secs(5)));
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3. Error Handling and Monitoring

use tracing::{error, info, warn};

async fn handle_connection_with_monitoring(conn: quinn::Connection) {
    info!("Connection established: {:?}", conn.remote_address());

    let stats = conn.stats();
    info!("Connection stats: {:?}", stats);

    // Monitor connection quality
    tokio::spawn(async move {
        loop {
            tokio::time::sleep(Duration::from_secs(10)).await;

            let stats = conn.stats();
            if stats.path.lost_packets > 100 {
                warn!("High packet loss detected: {}", stats.path.lost_packets);
            }

            if stats.path.rtt > Duration::from_millis(500) {
                warn!("High RTT detected: {:?}", stats.path.rtt);
            }
        }
    });
}
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4. Graceful Shutdown

use tokio::signal;

async fn shutdown_signal() {
    let ctrl_c = async {
        signal::ctrl_c()
            .await
            .expect("failed to install Ctrl+C handler");
    };

    #[cfg(unix)]
    let terminate = async {
        signal::unix::signal(signal::unix::SignalKind::terminate())
            .expect("failed to install signal handler")
            .recv()
            .await;
    };

    #[cfg(not(unix))]
    let terminate = std::future::pending::<()>();

    tokio::select! {
        _ = ctrl_c => {},
        _ = terminate => {},
    }

    info!("Shutdown signal received, starting graceful shutdown");
}

// In main:
tokio::select! {
    _ = run_server() => {},
    _ = shutdown_signal() => {
        info!("Shutting down gracefully...");
    }
}
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5. Protocol Fallback Strategy

┌─────────────────────────────────┐
│      Client Connection          │
└────────────┬────────────────────┘
             │
             ▼
      ┌──────────────┐
      │  Try HTTP/3  │
      └──────┬───────┘
             │
         Success?
        ╱         ╲
      Yes          No
       │            │
       ▼            ▼
  ┌────────┐   ┌──────────────┐
  │ Use H3 │   │  Try HTTP/2  │
  └────────┘   └──────┬───────┘
                      │
                  Success?
                 ╱         ╲
               Yes          No
                │            │
                ▼            ▼
           ┌────────┐   ┌────────┐
           │ Use H2 │   │ Use H1 │
           └────────┘   └────────┘
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6. Load Balancing Considerations

For HTTP/3 in production:

  • Connection ID: Use consistent connection IDs for proper routing
  • UDP Load Balancing: Ensure load balancers support UDP properly
  • Connection Migration: Handle IP changes gracefully
  • Session Resumption: Implement proper 0-RTT handling

7. Monitoring Metrics

Key metrics to track:

struct Http3Metrics {
    total_connections: u64,
    active_connections: u64,
    total_streams: u64,
    packets_sent: u64,
    packets_lost: u64,
    bytes_sent: u64,
    bytes_received: u64,
    avg_rtt: Duration,
    connection_migrations: u64,
}
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Conclusion

HTTP/3 represents a significant advancement in web protocol technology. While implementation is more complex than HTTP/2, the performance benefits—especially in mobile and unreliable network conditions—make it worthwhile for many applications.

When to Use HTTP/3

Good fit for:

  • Mobile applications
  • Video streaming services
  • Real-time applications (gaming, chat)
  • IoT and edge computing
  • High-latency or lossy networks
  • Applications requiring connection migration

May not be necessary for:

  • Internal APIs on stable networks
  • Legacy system integration
  • Environments blocking UDP traffic
  • Simple CRUD applications with low traffic

Resources

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