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Mei Park
Mei Park

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My 2-Year-Old Builds Browser Games. No, Seriously.

My son was two and a half when he built his first browser game.

He couldn't read. He couldn't type. He couldn't tie his shoes. But he could sit next to me at the laptop and say: "Make a red car game! Make it jump!"

So I typed his words into the VSC Cline extension, letting Claude Sonnet run with it. And a red car appeared on screen. He pressed the space bar, and it jumped.

His face did the thing — that wide-open, full-body joy that kids have before the world teaches them to play it cool. Then he said: "Make it go faster. Can we make it a digger?"

He was designing. He was iterating. He was two.

I'm Mei. I've been a software engineer for 12 years. I taught myself to code, eventually got a Masters in Computer Science, and worked my way up to director of engineering. And yet, my most joyous accomplishment so far is helping my little guy explore, learn, and build things he's interested in. If you've felt something similar, I made something for you.

The Thing Nobody Tells Dev Parents

We know computational thinking matters. We know it's not about syntax — it's about how you break down problems, spot patterns, think in systems. We know this because we do it every day.

But when it comes to our own kids, we freeze. We think: they're too young. They need to learn to read first. I'll teach them Python when they're eight.

Here's what I've learned: there's no reason to wait. Not for coding — for thinking. The neural pathways for sequential reasoning, pattern recognition, conditional logic — those are forming RIGHT NOW, between ages 2 and 6. Your kid is already doing computational thinking when they sort their toys by color or figure out that pushing a button makes a sound. They just don't have anyone helping them to connect the dots.

So I Wrote the Curriculum I Couldn't Find

I looked for something that would teach computational thinking to preschoolers — not purely screen-based coding apps, not $200 robot kits that my toddler will wreck in 60
seconds, not "drag the block" interfaces designed by people who've clearly never met a three-year-old.

I wanted:

  • Hands-on activities (physical, messy, real)
  • AI-assisted game building (the kid directs, the parent types)
  • Actual CS concepts (not watered-down nonsense)
  • A structure that a tired parent could follow without prep

It didn't exist. So I built it.

12 Weeks of Tech Projects to Build With Your Kid is a week-by-week curriculum covering 12 computational thinking concepts:

Sequences → Patterns → Categorization → Cause & Effect → Conditions → Loops → Debugging → Decomposition → Abstraction → Variables → Functions → Capstone Project

Each concept gets a full week. Here's how a week works:

Day What Happens
Mon–Tue Hands-on activities. No screens. Build sequences with snack ingredients. Sort toys into categories. Create cause-and-effect chain reactions with dominos and ramps.
Wed Build a browser game with AI. Kid describes, you type. The game teaches that week's concept.
Thu Remix day. Kid changes the game — different colors, new rules, harder levels. This is where your kid's builder instinct develops.
Fri Kid "teaches" the concept to a stuffed animal, a sibling, or you. If they can explain it, they own it.

Why AI Changes Everything Here

The magic ingredient is AI-assisted game building. Not because AI is trendy — because it removes the bottleneck.

Before AI tools, teaching a toddler to "code" meant Baby's First Scratch and a lot of pretending drag-and-drop was programming. Now, your kid can describe a game in plain language and watch it appear. The feedback loop is instant. The iteration is real. The kid is the product manager, the designer, and the QA team. That's building.

You're just the typist.

This isn't about raising the next Zuckerberg. (Please, no.) It's about giving your kid the same thinking framework you use every day — while their brain is literally priming itself to implement it.

Get the Book

The book: 12 Weeks of Tech Projects to Build With Your Kid — $29 on Gumroad. PDF you can mark up and reprint.

I also made companion products because I'm like this:

  • 41-Prompt AI Pack ($17) — Copy-paste prompts for ChatGPT/Claude, each with a [CHILD'S INTEREST] placeholder. Three per concept: a story prompt, a hands-on activity prompt, and a browser game prompt. Swap in "monster trucks" or "butterflies" and go.
  • Screen Time Conversation Cards ($0+) — 10 screen-free discussion prompts you can use anywhere. Car, bath, dinner. No materials needed.
  • Unplugged Expansion Pack ($12) — 12 additional screen-free activities (one per concept), all household items.
  • "What Are They Learning?" Cheat Sheet ($5) — Quick reference for each concept.
  • Complete Toolkit Bundle ($39) — Everything above plus bonus activity cards. Save $24.

Browse everything at shop.raisingpixels.dev

Built by a parent who codes, for parents who code. No fluff, no filler, no "gamification" buzzwords. Just 12 weeks of real activities that actually teach your kid how to think.


I write about raising kids in tech at Raising Pixels. If your kid has ever filed an unsolicited bug report on your life choices, we should talk.

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