I learned cannon.js which is a 3D physics engine for javascript.
Hot tip: cannon.js isn't actively maintained. Search for and use cannon-es.js which is an active maintained fork.
Also learned about quaternions used for rotation, and csg.js used for union, subtract and intersect operations on meshes.
Your GIFs make my week. Thanks for doing this for everyone.
Are you sure you want to hide this comment? It will become hidden in your post, but will still be visible via the comment's permalink.
Hide child comments as well
Confirm
For further actions, you may consider blocking this person and/or reporting abuse
We're a place where coders share, stay up-to-date and grow their careers.
I learned cannon.js which is a 3D physics engine for javascript.
Hot tip: cannon.js isn't actively maintained. Search for and use cannon-es.js which is an active maintained fork.
Also learned about quaternions used for rotation, and csg.js used for union, subtract and intersect operations on meshes.
Your GIFs make my week. Thanks for doing this for everyone.