I have seen many beginners do this mistake and when I started out I did this mistake too so lets see what the mistake is and how to fix it.
So lets say you have a bool Variable called LightState which manages if the light switch is on or off. Now say when player presses a key for example "F" then you want to change it most people write the following.
bool LightState = false;
private void Update()
{
if (Input.GetKeyDown(KeyCode.F))
{
// If the Lightstate is false then make it true
if (LightState == false)
{
LightState = true;
}
else //If Lightstate is true make it false
{
LightState = false;
}
}
}
Now this code is simple but it will take a little more time to read so instead you can do the following
bool LightState = false;
private void Update()
{
if (Input.GetKeyDown(KeyCode.F))
{
//Whatever the lighstate is make it opposite of that.
LightState = !LightState;
}
}
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