You're building a game. You need NPCs — villagers, guards, merchants, kids, zombies. You don't have days to model them or money to buy a pack. You just need characters that work in your engine, now.
Enter MOLD — a browser-based 3D character foundry I built. It runs in any browser, needs zero install, and exports rigged GLB files ready for Unity, Godot, Mixamo, and Blender.
- Open the foundry: moldd.vercel.app/mold.html — the editor loads instantly.
- Roll your first character: press R (or click Randomise). You get a complete character: body, face, hair, outfit, colours. Every roll is unique.
- Lock what you like: click the lock icons next to any section (Body, Face, Outfit, Colours) to keep those parts while re-rolling the rest. Build your archetype: a guard with the right helmet, a merchant with the right coat.
- Export for your engine: click Export. Choose your rig target — Unity Humanoid, Godot Humanoid, Mixamo, or Blender (.L/.R bones). You also get a turntable video and a PNG snapshot automatically.
- Need a crowd? Switch to Crowd mode, set the count (e.g. 100), hit Randomise all, and export one GLB with all characters — each unique, all rigged.
First export is free. Sign in with Google and you get 1 free character export. Extra exports use credit packs.
Real example: I needed 50 NPCs for a Godot jam entry last weekend. MOLD gave me 50 unique, rigged characters in under 3 minutes. Imported the GLB, assigned the animation library, done.
Try it: https://moldd.vercel.app/?ref=devto-h33-01
(Disclosure: I'm the developer of MOLD. Questions welcome in the comments.)
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