I've been a professional C, Perl, PHP and Python developer.
I'm an ex-sysadmin from the late 20th century.
These days I do more Javascript and CSS and whatnot, and promote UX and accessibility.
In my mind, games are games are games. Sometimes you get a game like an MMO where you need to be connected to other people, but it's the exception. Nothing about games inherently makes them need to phone home even, let alone have some kind of central authority.
I guess I don't play games on my phone so I don't come across this. Is that what you're getting at? Is this mostly about mobile games?
Full disclosure I have only installed three games on my phone in the past: one is entirely self-contained, one theoretically connects via some kind of SNS to share global high scores, but the feature never worked, and the last never got past the installer so it was money down the drain.
Yeah It's definitely more pronounced on mobile games and free-to-play games, but we're starting to see this also move unto other platforms. For example Street Fighter 5, which used to be a pay-once and play offline game, is now mostly monetized via in-app transactions and ads (though the ad model seems to have failed after some player outcry).
All video games will have some form of dependency on platforms, like from what store you downloaded them from. Even more open stores like Steam have an effect on how the games are made.
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In my mind, games are games are games. Sometimes you get a game like an MMO where you need to be connected to other people, but it's the exception. Nothing about games inherently makes them need to phone home even, let alone have some kind of central authority.
I guess I don't play games on my phone so I don't come across this. Is that what you're getting at? Is this mostly about mobile games?
Full disclosure I have only installed three games on my phone in the past: one is entirely self-contained, one theoretically connects via some kind of SNS to share global high scores, but the feature never worked, and the last never got past the installer so it was money down the drain.
Yeah It's definitely more pronounced on mobile games and free-to-play games, but we're starting to see this also move unto other platforms. For example Street Fighter 5, which used to be a pay-once and play offline game, is now mostly monetized via in-app transactions and ads (though the ad model seems to have failed after some player outcry).
All video games will have some form of dependency on platforms, like from what store you downloaded them from. Even more open stores like Steam have an effect on how the games are made.