Table of Contents
- Introduction
- Getting Started
- Drawing Shapes
- Conclusion
✍️ Introduction
HTML <canvas>
element is used in creating content that includes graphics. This gives developers the opportunity to draw shapes, texts and shapes including styles and animation.
✨ Getting Started with Canvas
In creating the shapes with HTML <canvas>
, there are few tips to set up
- 1. Adding
<canvas>
element to the HTML page to specify its use, in the canvas tag includes the identity(id) attribute which will be dynamically controlled by Javascript. You should also set the width and height to determine the size of the canvas element
- 2. Manipulating the
<canvas>
element with JavaScript by retrieving the element using the ID and assign to the constantcanvas
. ThegetContext("2d")
method make the canvas to be rendered as text, shape or image.
✏️ Drawing Shapes
🟦 Rectangle
These methods can be used to create a rectangle where x = the x coordinate of the rectangle, y = the y coordinate of the rectangle, width = the width of the rectangle and height of the rectangle.
-
fillRect(x, y, width, height)
This method create a filled rectangle with a fill style to give it a specific color.
-
strokeRect(x, y, width, height)
This method create an outline rectangle or a rectangle with a stroke, the strokeStyle can be used to add color to it.
-
clearRect(x, y, width, height)
This method create a transparent rectangle but you have to specify the canvas width and height filled with a color name so it the transparent rectangle can render
🟩 Square
The methods for creating square are same as rectangle, the difference is the width value which is the same as the height unlike in rectangle.
🔺 Triangle
These methods can be used to create a triangle.
-beginPath()
: This method is to start a new path for the drawing.
-moveTo(x, y)
: This method help to move the pen at the first vertex of the triangle
-lineTo(x, y)
: This method draw the bottom vertex of the triangle.
⚪️ Circle
These following methods are used in creating a circle:
-
beginPath()
: this method to begin a path. -
arc(x, y, radius, startAngle, endAngle, anticlockwise)
: this is for to create circle where x and y is for center coordinates of the center, radius is the radius of the circle, startAngle and endAngle which is an angle for the circle. -
Math.PI
- This is used in creating a half circle while multiplying this by 2 will give a full circle
🟠 Ellipse
This shape uses the same types of methods but uses;
-ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, counterclockwise)
: where
-x
and y
are the center coordinate of the ellipse,
-radiusX
and radiusY
is the horizontal and vertical radii of the
ellipse,
-rotation
displays the rotation of the ellipse in radians,
-startAngle
and endAngle
indicate the start and end angles for the
drawing, in radians and
-counterclockwise
which is optional with the value of true or false
(default is false).
🟦 Parallelogram
This shape uses the following methods;
-
beginPath
to start a new drawing path andmoveTo(x, y)
to set the first corner since the shape has 4 sides with 4 corners. -
lineTo
to draw the lines which will connect them together since there are 4 sides.
🟥 Trapezium
This shape is quite similar to parallelogram, they utilize the same methods in drawing them. The only different about them is the values of the coordinates.
🔺 Cone
This shape combines the methods of drawing triangle with the methods of the semi circle.
🔷 Polygon
To create a polygon, you need to determine the sides of the shape since there are different number of sides.
These following methods are used in creating a polygon:
-
beginPath()
: this method is to create a new shape. -
closePath()
: this method is to end the shape. -
cx
: its value for the center of x co-ordinates. -
cy
: its value specifies the center for y co-ordinates. -
radius
: radius of the shape.
To get the angle, you have to calculate with this formula by dividing the circle into two;
angle = 2π/ n
- pentagon
- octagon
- nonagon
- decagon
Conclusion
Finally, we have come to the end of this article. The shapes we created have series of methods in drawing them.
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