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Winber game maker

I'm building a Vulkan game engine in C# — Meet Winber Engine

Hey Dev.to community! 👋

I've been working on something I'm really proud of — a game engine called Winber, built entirely in C#.

What is Winber?

Winber is a game engine written in C# that ships as a fully standalone .exe — no .NET install required, no dependencies, nothing. Just double-click and run.

What makes it different?

  • 🔴 Vulkan 1.2 renderer — No OpenGL fallback, pure GPU power
  • Standalone .exe — Native AOT compilation, no .NET needed
  • 🎮 Full editor — Project manager, scene editor, inspector
  • 📄 MIT License — Completely free forever
  • ✏️ C# scripting — Write your game logic in modern C#

Tech Stack

  • C# with .NET 8 + Native AOT
  • Vulkan 1.2 via Silk.NET
  • Windows Forms for the editor UI

Current Status

Still in early development — the architecture is solid and I'm building out the rendering pipeline. The website is already live!

🔗 https://winber.netlify.app/

Why am I building this?

I wanted to learn how game engines actually work under the hood. Instead of just using Unity or Godot, I decided to build my own from scratch. It's been challenging but incredibly rewarding.

Would love any feedback or advice from the community! 🙏

gamedev #csharp #vulkan #dotnet #beginners

Top comments (1)

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music fun

It not working stell it well worked in 1 to 3 weeks