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Winber game maker

I'm building a Vulkan game engine in C# โ€” Meet Winber Engine

Hey Dev.to community! ๐Ÿ‘‹

I've been working on something I'm really proud of โ€” a game engine called Winber, built entirely in C#.

What is Winber?

Winber is a game engine written in C# that ships as a fully standalone .exe โ€” no .NET install required, no dependencies, nothing. Just double-click and run.

What makes it different?

  • ๐Ÿ”ด Vulkan 1.2 renderer โ€” No OpenGL fallback, pure GPU power
  • โœ… Standalone .exe โ€” Native AOT compilation, no .NET needed
  • ๐ŸŽฎ Full editor โ€” Project manager, scene editor, inspector
  • ๐Ÿ“„ MIT License โ€” Completely free forever
  • โœ๏ธ C# scripting โ€” Write your game logic in modern C#

Tech Stack

  • C# with .NET 8 + Native AOT
  • Vulkan 1.2 via Silk.NET
  • Windows Forms for the editor UI

Current Status

Still in early development โ€” the architecture is solid and I'm building out the rendering pipeline. The website is already live!

๐Ÿ”— https://winber.netlify.app/

Why am I building this?

I wanted to learn how game engines actually work under the hood. Instead of just using Unity or Godot, I decided to build my own from scratch. It's been challenging but incredibly rewarding.

Would love any feedback or advice from the community! ๐Ÿ™

gamedev #csharp #vulkan #dotnet #beginners

Top comments (1)

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music fun

Still in development โ€” should be fully working in 1-3 weeks