DateTime and long.
DateTime now = DateTime.Now;
// convert DateTime to long.
long nowTics = now.Ticks;
// convert long to DateTime.
DateTime dt1 = DateTime.FromFileTime (nowTics); // NG.
DateTime dt2 = DateTime.FromFileTimeUtc (nowTics); // OK!
Debug.Log ("TEST now .. (" + now.ToString ("yyyy-MM-dd HH-mm-ss") + ")");
Debug.Log ("TEST dt1 .. (" + dt1.ToString ("yyyy-MM-dd HH-mm-ss") + ")");
Debug.Log ("TEST dt2 .. (" + dt2.ToString ("yyyy-MM-dd HH-mm-ss") + ")");
String and int.
// string to int.
string nString = "128";
int n = int.Parse(nString);
// int to string
int a = 128;
string aString = a.ToString();
プラットフォーム判別.
// Platform Dependent.
#if UNITY_EDITOR
Debug.Log("Unity Editor.");
#else
Debug.Log("Not Unity Editor.");
#endif
#if UNITY_EDITOR_WIN
Debug.Log("Windows editor");
#elif UNITY_EDITOR_OSX
Debug.Log("macOS editor.");
#endif
#if UNITY_STANDALONE_WIN
Debug.Log("Windows standalone.");
#elif UNITY_STANDALONE_OSX
Debug.Log("macOS standalone.");
#endif
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
Debug.Log("Windows.");
#elif UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
Debug.Log("macOS.");
#endif
#if UNITY_IPHONE
Debug.Log("ios.");
#elif UNITY_ANDROID
Debug.Log("android.");
#endif
コンストラクタ.
// Constructor.
public class Data
{
public int id;
public Data( int aId ){
id = aId;
}
}
Enum - Basic.
public enum Type{
TYPE0 = 0,
TYPE1 = 1,
TYPE2 = 2,
TYPE3 = 3,
TYPE4 = 4,
DEFAULT = TYPE0,
}
Type typeTest = Type.DEFAULT;
Enum - Convert from an integer, or a string.
using System;
Type type1 = (Type)Enum.ToObject(typeof(Type), 1);
Type type2 = (Type)Enum.Parse(typeof(Type), "TYPE2");
Enum - Convert to an integer, or a string.
int intType0 = (int)Type.TYPE0; // 0
string stringType0 = Type.TYPE0.toString(); // "TYPE0"
Array
float[] values = {1.0f, 1.0f, 1.0f};
float[] threeValues = new float[3];
// float[] mustSetSize = new float[]; // Error.
For-Loop for the children.
foreach (Transform child in transform)
{
// child.gameObject.SetActive(false);
}
Write UTF-8 with BOM
string filepath = "test.txt";
bool append = false;
StreamWriter sw = new StreamWriter( filepath, append, System.Text.Encoding.UTF8 );
sw.Write ("UTF-8!\n");
sw.Flush();
sw.Close();
print stack trace
Debug.Log("called from.. @"+UnityEngine.StackTraceUtility.ExtractStackTrace());
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