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Fran Tufro
Fran Tufro

Posted on • Originally published at onwriting.games

interactive flashbacks

In traditional writing, flashbacks serve as a tool to provide crucial information about the story that the reader wouldn’t otherwise know without delving into past events.

As a narrative device, flashbacks retain this function in interactive storytelling, yet their interactivity also allows us to shape and influence future events .

In Dance of The Spirits , we introduce the player to April, the protagonist, through a flashback where they select certain characteristics.

These characteristics subsequently influence the available options and even the reactions of other characters as the story unfolds.

I believe that beyond their informative role, flashbacks offer valuable opportunities to “configure” the game through player choices that impact the main storyline.

What are your thoughts?

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