DEV Community

Fran Tufro
Fran Tufro

Posted on • Originally published at onwriting.games

interactive flashbacks

In traditional writing, flashbacks serve as a tool to provide crucial information about the story that the reader wouldn’t otherwise know without delving into past events.

As a narrative device, flashbacks retain this function in interactive storytelling, yet their interactivity also allows us to shape and influence future events .

In Dance of The Spirits , we introduce the player to April, the protagonist, through a flashback where they select certain characteristics.

These characteristics subsequently influence the available options and even the reactions of other characters as the story unfolds.

I believe that beyond their informative role, flashbacks offer valuable opportunities to “configure” the game through player choices that impact the main storyline.

What are your thoughts?

Top comments (0)

Billboard image

The Next Generation Developer Platform

Coherence is the first Platform-as-a-Service you can control. Unlike "black-box" platforms that are opinionated about the infra you can deploy, Coherence is powered by CNC, the open-source IaC framework, which offers limitless customization.

Learn more

👋 Kindness is contagious

Explore a sea of insights with this enlightening post, highly esteemed within the nurturing DEV Community. Coders of all stripes are invited to participate and contribute to our shared knowledge.

Expressing gratitude with a simple "thank you" can make a big impact. Leave your thanks in the comments!

On DEV, exchanging ideas smooths our way and strengthens our community bonds. Found this useful? A quick note of thanks to the author can mean a lot.

Okay