In traditional writing, flashbacks serve as a tool to provide crucial information about the story that the reader wouldn’t otherwise know without delving into past events.
As a narrative device, flashbacks retain this function in interactive storytelling, yet their interactivity also allows us to shape and influence future events .
In Dance of The Spirits , we introduce the player to April, the protagonist, through a flashback where they select certain characteristics.
These characteristics subsequently influence the available options and even the reactions of other characters as the story unfolds.
I believe that beyond their informative role, flashbacks offer valuable opportunities to “configure” the game through player choices that impact the main storyline.
What are your thoughts?
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