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Praveen Kanase
Praveen Kanase

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OOPS... Do You Find OOP Difficult to Understand? 🤔💡

If you've ever struggled with Object-Oriented Programming (OOP), don't worry—you’re not alone! Many developers scratch their heads wondering why we need abstraction, inheritance, polymorphism, and encapsulation when all we want is to print "Hello, World!" without errors.

Let's try to understand this concept with bit of humour and Human Relationships as its base.Yes, love and OOP have more in common than you think. After all, both require abstraction (hiding unnecessary details), inheritance (traits passed down from parents), and polymorphism (learning to respond differently depending on the situation—aka, apologizing in multiple ways).

Object-Oriented Programming Explained with Human Relationships

  • Class - The Blueprint

A class is like a dating profile. It defines the attributes (height, hobbies, sense of humor) and methods (cooking skills, ability to listen) that a person could have, but it doesn’t mean there’s a real person yet.
Example:

class Partner  
{  
    public string Name { get; set; }  
    public string Likes { get; set; }  
    public void GoOnDate() { Console.WriteLine("Enjoying dinner!"); }  
}  
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  • Object - The Real Deal

An object is when you finally meet someone who matches the dating profile and takes form in reality. You’ve gone from "theory" to "practice."
Example:

Partner crush = new Partner();  
crush.Name = "Priya";  
crush.Likes = "Coding, Coffee";  
crush.GoOnDate();
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  • Encapsulation - Protecting Secrets

Encapsulation is like having privacy settings in a relationship. Not everything is public, right? You decide what others can access (public) and what stays between the couple (private).
Example:

class Relationship  
{  
    private string[] Arguments;  
    public void DiscussFeelings() { Console.WriteLine("Talking it out!"); }  
} 
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Now here arguments is array of string, but array has fixed length, and you know when you have arguments with your loved ones, it can go to any extend. So let's change it to List of string, so it can hold any number of arguments.So now new Relationship will look like this.

class Relationship  
{  
    private List<string> Arguments;  
    public void DiscussFeelings() { Console.WriteLine("Talking it out!"); }  
} 
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  • Inheritance - Sharing Traits

Inheritance is like a family resemblance. Your kid (subclass) might inherit your humor (method) and your partner's patience (property), but they can also develop their own unique personality (new methods).
Example:

class Parent  
{  
    public void Patience() { Console.WriteLine("Stay calm!"); }  
}  
class Child : Parent  
{  
    public void Humor() { Console.WriteLine("Cracking jokes!"); }  
} 
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  • Interface - The Girlfriend

An interface is like a girlfriend: it specifies what a relationship should have (commitment, care, and communication), but it doesn’t say how it will be implemented. Girlfriend A might prefer surprises, while Girlfriend B values punctuality.
Example:

interface Girlfriend  
{  
    void ShowCare();  
}  
class ConcreteGirlfriend : Girlfriend  
{  
    public void ShowCare() { Console.WriteLine("Bringing coffee!"); }  
}
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  • Abstract Class - The Fiancé(e)

An abstract class is a step closer to commitment—it has some methods defined (like deciding on wedding venues) but leaves room for flexibility on other aspects (like the honeymoon destination).
Example:

abstract class Fiancee  
{  
    public void PlanWedding() { Console.WriteLine("Booking venue!"); }  
    public abstract void DecideHoneymoon();  
}  
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  • Polymorphism - Changing Dynamics

Polymorphism is like dealing with moods. You know your partner can respond differently depending on the situation.
Example:

class Partner  
{  
    public virtual void RespondToConflict() { Console.WriteLine("Silent treatment!"); }  
}  
class UnderstandingPartner : Partner  
{  
    public override void RespondToConflict() { Console.WriteLine("Let's talk it out!"); }  
}  
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  • Marriage - Concrete Instance Marriage is the concrete implementation of the interface. You’ve defined the rules, chosen the partner, and now it’s a full-time "class." Example:
Girlfriend wife = new ConcreteGirlfriend();  
wife.ShowCare();  
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  • Constructor - The Love Story

A constructor is how you initialize the relationship. It sets everything in motion, like meeting at a party or swiping right on Tinder.
Example:

class LoveStory  
{  
    public LoveStory(string howWeMet)  
    {  
        Console.WriteLine($"We met through {howWeMet}");  
    }  
} 
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  • Destructor - The Breakup

A destructor is when the relationship ends (amicably or not), and both parties clean up their emotional "memory."
Example:

class Relationship  
{  
    ~Relationship() { Console.WriteLine("Breaking up!"); }  
}  
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Final Thought:

Object-Oriented Programming is like relationships—beautiful in theory, complex in practice, and a lot of debugging required!

Disclaimer:
This guide is for entertainment purposes only, with education as by product. If you try debugging your relationship like you debug your code, you might get thrown into an infinite loop of arguments. 🚀😂

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Top comments (1)

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xwero profile image
david duymelinck •
class Trouple : Girlfriend , Grilfriend2 
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This could get risky 😂

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