Last year I had a simple question: why does every game community rely on 5-10 disconnected tools? Reddit for discussion, Canva for thumbnails, OBS for clips, Google Maps knockoffs for locations, Discord for squads. None of it built for a specific game.
So I built ViceForge (https://viceforge.app) — a single platform with 11 modules that can be deployed for any game from one config file. Here's the technical deep-dive into how it works.
The Architecture
Frontend: Next.js 15 + React 19 (App Router, Server Components) Backend: FastAPI + Python 3.12 (async, type-safe API) Database: PostgreSQL 16 + pgvector Storage: Cloudflare R2 (zero egress costs) AI Pipeline: GPT-4o, Whisper, FFmpeg on Modal GPU infrastructure
The Game-Agnostic Trick
This was the hardest architectural decision. I wanted to deploy the same codebase for GTA 6 and Red Dead Redemption without writing new code.
The solution: a template system in the admin backoffice. One JSON config controls:
- Color palette and branding
- Game name and metadata
- Module visibility (enable/disable per game)
- Map tiles and coordinate system
- AI companion personality and knowledge base
he result? Two live instances running right now:
GTA 6: https://viceforge.app Red Dead: https://rddm.viceforge.app
Same Docker container. Different config. Zero new engineering.
ViceForge for Red Dead - live at rddm.viceforge.app:

Same codebase, different game — FrontierForge for GTA6 at viceforge.app:

The AI Clip Pipeline (The Hard Part)
This is the module I'm most proud of. Upload raw gameplay, get 5 TikTok-ready clips in under 3 minutes.
Here's the actual pipeline:
- Upload — Video goes to Cloudflare R2. We chose R2 over S3 for zero egress costs — critical when you're processing HD/4K video.
- AI Scene Analysis — GPT-4o Vision analyzes the gameplay and identifies the most engaging moments. It looks for action sequences, funny moments, impressive plays.
- FFmpeg Processing — Modal GPU spins up an FFmpeg container. Cuts the highlights, renders in the selected format (horizontal, vertical, or both), applies watermark.
- Whisper Captions — OpenAI Whisper generates accurate captions. We offer 6 caption styles: Bold, Classic, Neon, Minimal, Shadow, Outline.
- Publish — Clips land on ViceForge TV with AI-generated titles, tags, and virality scores.
Cost per clip: ~$0.05 (processing + AI moderation). We charge €0.50. That's 90% margin.
The 11 Modules
There's nothing fancy about any individual module. The power is in having them all connected in one platform with shared auth, shared data, and a unified UX.
- AI Clips — GPT-4o, FFmpeg, Whisper, Modal GPU
- ViceForge TV — Content feed with YouTube + TikTok layout, HLS streaming
- Trend Radar — Scrapes YouTube/TikTok/Reddit/Twitter every 4 hours
- Interactive Map — Leaflet.js, PostGIS, custom tiles, community-submitted locations
- AI Companion — In-character NPC chatbot with RAG, pgvector embeddings
- Predictions — Community voting with leaderboards
- Academy — Wiki-style guides with rich text editor
- Squad Finder — Matchmaking by skill, platform, playstyle
- RP Servers — Server management dashboard with Discord bot integration
- Developer API — FastAPI auto-docs, rate limiting, 4 pricing tiers
- Backoffice — Multi-game CMS with template system
*Database Design: PostgreSQL for Everything
*
We considered MongoDB but went all-in on PostgreSQL:
- pgvector for AI Companion embeddings (RAG search)
- PostGIS for map coordinates and spatial queries
- tsvector for full-text search across all modules
- JSONB for flexible game config storage
One database engine. No extra infrastructure. It handles everything.
*Deployment: Docker + Modal GPU
*
We run a containerized Docker stack with Nginx reverse proxy, SSL termination, and Redis for background job processing with Celery.
AI processing runs on Modal — serverless GPU infrastructure. We only pay for actual clip processing, which keeps our unit economics strong while maintaining the ability to scale horizontally when needed.
What I Learned
- Don't over-engineer early. A €12 VPS handles more than you think. We'll move to cloud when we need to, not before.
- PostgreSQL can do everything. Vector search, geospatial queries, full-text search, JSON storage — all in one engine.
- Game-agnostic from day one was worth it. The template system took 2 extra sprints to build but means every new game is a config change, not a rewrite.
- AI costs are dropping fast. When we started, clip processing cost $0.30. Now it's $0.05. By launch it'll be even less.
Try It
Both instances are live:
GTA 6: viceforge.app Red Dead: Red Dead
We're 4 founders, self-funded, applying for YC Summer 2026. GTA 6 launches November 19, 2026 — we're building the infrastructure before 40 million players show up.
Questions? Drop a comment. Happy to go deeper on any part of the stack.
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