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Velikiy Prikalel
Velikiy Prikalel

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ShittyMaze: the suffering of vr indie gamedev

I'll tell you at what stage the release is. This is already dragging on for such an obscenely long time that if I had known this in advance, I could have already added even more chips and mechanics to the build.

First of all, some info to the topic. It turned out to be a national day in China, so I do not know when the release on Pico will be. A week and 2 more working days have passed since the build was approved and support gently said that the release next week on Thursday, that is, on the 15th, by that time exactly 2 weeks will have passed. From the fastest moderation in my personal top, it has become the slowest - no store puts off for so long. So that you understand: I did everything that depends on me last month.

this is probably the only platform where they tell you, "That's it, dude, your game is up, everything is great, now wait a hell of a WHILE until we apparently use hands to upload it to our servers, gg."

It's a shame, because all the checks have been completed, and the platform chooses when you will be released. damn, well, I hope it happens this year and not in 2077 ::((

It's kind of easier with meta. On the weekend, I don't remember exactly when I uploaded the build with the trailer and I suddenly got an approve on the very first attempt, like on Monday or Tuesday, but quickly enough. They offered to go to the site and choose either to release the game immediately or postpone it for a specific date.

Since I still don't know when the release on pico store will happen, then shittymaze will be released in the meta quest store I don't know when either.

Huh to sum it up, I don't know anything 😆

let me break that down to pointsm like ai wrote the wholE thing for me:

  1. Pico Store chooses the release date and time on its own, and they haven't set a date yet.
  2. Depending on when they schedule, I will put the release in the meta quest store on the same date. most likely it will be the next week on Thursday, at least that's what the support told me, but in the developer console it was like "wait for the platform to select the best release time" and it's still have that note. Wait for an additional post with the trailer and even more screenshots.
  3. The game will be on Oculus!
  4. The game is developed using KNI framework
  5. The game is part of the fetidity universe, just like TRUBA.
  6. The game has a total of about 20 different tracks recorded as a beatbox by me, so get your ears ready

perhaps I'll list what awaits you in the game in addition to the unique voice acting:

  1. I added a ficus model 🌷.
  2. 4 weapons, each with 5 tiers. each type of weapon has a unique "ability", but more on that later in the release date post (there will also be a trailer and a bunch of screenshots)
  3. 1 type of monster with an arithmetic progression of HP level with each new level (I'm thinking about whether I need to add more)
  4. hp boxes
  5. highscore
  6. FVX of the shot
  7. paintings on the walls for a variety of surroundings (50 pieces) for example :

Thank you for finishing reading and have a nice day and weekend. Ask in the comments about the things you are interested in regarding the publication on the meta/pico store and I will tell you everything I know.

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