How Flutter Builds and Updates Your UI (Explained Simply)
If you’ve used Flutter for a while, you know how fun it is to compose widgets and get instant results on screen. But behind that smooth developer experience, Flutter’s engine is doing a ton of work every frame to keep things responsive and fast.
This post is a walkthrough of what really happens when you write something as simple as:
Scaffold(
appBar: AppBar(title: Text('Hello Flutter')),
body: Center(
child: Text('Welcome!'),
),
);
We’ll unpack how Flutter turns that into pixels, how it decides what needs to rebuild, and how you can use this knowledge to debug or optimize your apps.
Whether you’re just starting out or have a decade of experience in UI frameworks, this will give you a clear mental model of Flutter’s rendering pipeline.
The Three Phases: Build, Layout, Paint
Every frame Flutter draws goes through three broad phases. Think of it as:
- Build → What widgets exist?
- Layout → How big are they and where do they go?
- Paint → What do they look like?
Let’s break these down with examples.
1. The Build Phase: Creating Widgets and Elements
Whenever Flutter needs to update the UI (like after setState
), it triggers a build.
Here’s what happens:
-
Widgets are immutable configurations (like
Text('Hello')
). - Flutter creates or reuses Elements, which are the living nodes in the widget tree.
- Each Element points to a RenderObject (the actual layout + paint engine).
A simple setState
in a StatefulWidget
rebuilds the subtree. Flutter compares old and new widgets:
- If the type is the same → it reuses the element and render object.
- If the type changes → it replaces them.
This is why using const
widgets helps. For example:
// Bad: rebuilds a new Text widget each time
Text('Static label')
// Good: Flutter can reuse the same instance
const Text('Static label')
2. The Layout Phase: Measuring and Positioning
Once the widget tree is settled, layout begins. Flutter walks the tree twice:
- Down the tree: parents send constraints to children (e.g. “you can be up to 300px wide”).
- Up the tree: children report their chosen size back.
Example:
Row(
children: [
Expanded(child: Text('A')),
Expanded(child: Text('B')),
],
);
Here, each Expanded
tells its child: “take half the width”. The Text
widgets measure themselves, report back, and the Row
lays them side by side.
3. The Paint Phase: Drawing Pixels
After layout, each render object gets a canvas to paint on. This includes:
- Backgrounds
- Text
- Images
- Decorations
Painting flows top-down. Parent first, then children.
For example:
Container(
color: Colors.blue,
child: Text('Hello', style: TextStyle(color: Colors.white)),
);
- The
Container
paints its blue background. - The
Text
paints “Hello” on top.
How Flutter Updates Efficiently
Flutter doesn’t rebuild everything every frame. It’s smarter than that.
- Widget diffing: If only properties change, the element + render object stay alive.
- Layout skip: If the size doesn’t change, layout can be skipped.
- Repaint boundaries: Flutter can repaint only parts of the screen (like list items) instead of everything.
Example:
RepaintBoundary(
child: Image.network(url),
);
If something outside changes, the image won’t repaint unnecessarily.
Debugging with This Mental Model
When you hit layout or performance issues, knowing this pipeline helps.
- Yellow/black overflow stripes → a child render object asked for more space than constraints allowed.
- Widgets disappearing → the child reported size = zero or was positioned outside.
- Jank while scrolling → too many objects are rebuilding or repainting.
Tools to help:
-
debugPaintSizeEnabled = true
→ shows layout bounds. -
debugDumpRenderTree()
→ prints the render tree. - Flutter DevTools → inspect widget/repaint boundaries.
Example: Why ListView.builder
is Faster than ListView(children: [])
ListView(children: [])
builds all widgets at once. That means layout + paint for every child, even offscreen.
ListView.builder
only builds what’s visible, thanks to slivers and lazy rendering. That’s why your 10,000-row list scrolls smoothly.
When to Go Deeper (Custom Layouts and Painting)
Most of the time, you don’t need to mess with render objects directly. But sometimes you might:
- Want a custom layout (like a staggered grid).
- Want custom drawing beyond what
CustomPainter
can do. - Need to optimize for a high-performance visualization.
Flutter gives you tools like CustomMultiChildLayout
and RenderBox
if you really need them.
Takeaway
Here’s the thing: you don’t need to be a rendering engine expert to build Flutter apps. But having a mental model of how widgets → elements → render objects → pixels helps you:
- Debug weird layout issues.
- Write more efficient code.
- Appreciate what Flutter is doing for you every frame.
The next time you hit hot reload
, remember — it’s not magic. It’s a careful dance of build, layout, and paint happening in under 16ms.
What’s Next?
- Try
debugPaintSizeEnabled
in your app to see the layout boxes. - Compare
ListView(children: [])
vsListView.builder
. - Read Flutter’s Rendering docs for the deep dive.
And if you’ve built custom layouts or debugged tricky rendering issues, share your tips in the comments — other devs will thank you.
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