Prepare ZIP structure for the full working Aviator-style game
import os
import zipfile
aviator_full_dir = "/mnt/data/aviator_full_game"
os.makedirs(aviator_full_dir, exist_ok=True)
HTML (main structure)
html_content = '''<!DOCTYPE html>
Aviator Game - Fun Mode
FUN MODE
₹5000
🛩️
1.00x
💥
BET
CASH OUT
'''
CSS (styled to look like real Aviator)
css_content = '''body {
margin: 0;
font-family: Arial, sans-serif;
background: #111;
color: #fff;
text-align: center;
overflow: hidden;
}
.top-bar {
display: flex;
justify-content: space-between;
padding: 10px 20px;
background: #222;
color: #0f0;
}
.label {
font-weight: bold;
color: #00f7ff;
}
.game-screen {
position: relative;
height: 300px;
background: #000;
}
graphCanvas {
width: 100%;
height: 100%;
}
plane {
position: absolute;
left: 30px;
bottom: 30px;
font-size: 24px;
}
multiplier {
position: absolute;
top: 10px;
left: 50%;
transform: translateX(-50%);
font-size: 32px;
color: #0f0;
}
crash {
position: absolute;
top: 50px;
left: 50%;
transform: translateX(-50%);
font-size: 40px;
color: red;
}
.controls {
padding: 10px;
background: #222;
}
.bet-panel input {
padding: 6px;
width: 80px;
font-size: 16px;
}
.bet-panel button {
padding: 6px 12px;
margin-left: 8px;
font-size: 16px;
}
message {
margin-top: 10px;
font-size: 18px;
}
'''
JS (multiplier growth, plane movement, bet/cashout logic)
js_content = '''const plane = document.getElementById("plane");
const multiplierDisplay = document.getElementById("multiplier");
const crashDisplay = document.getElementById("crash");
const balanceDisplay = document.getElementById("balance");
const betAmountInput = document.getElementById("betAmount");
const messageBox = document.getElementById("message");
const cashOutBtn = document.getElementById("cashOutBtn");
let balance = 5000;
let multiplier = 1.00;
let betAmount = 0;
let cashedOut = false;
let crashed = false;
let crashPoint = (Math.random() * 10 + 2).toFixed(2); // Random between 2.00x - 12.00x
let animation;
const canvas = document.getElementById("graphCanvas");
const ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = 300;
let graphX = 0;
let graphY = canvas.height - 40;
function resetGame() {
multiplier = 1.00;
cashedOut = false;
crashed = false;
crashPoint = (Math.random() * 10 + 2).toFixed(2);
cashOutBtn.disabled = true;
crashDisplay.style.display = "none";
messageBox.textContent = "";
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.moveTo(graphX, graphY);
graphX = 0;
graphY = canvas.height - 40;
plane.style.bottom = "30px";
startGame();
}
function updateMultiplier() {
multiplier += 0.05;
multiplierDisplay.textContent = multiplier.toFixed(2) + "x";
}
function updatePlane() {
let currentBottom = parseInt(plane.style.bottom);
currentBottom += 1.2;
plane.style.bottom = currentBottom + "px";
}
function drawLine() {
graphX += 5;
graphY -= 1;
ctx.lineTo(graphX, graphY);
ctx.strokeStyle = "#0f0";
ctx.stroke();
}
function startGame() {
animation = requestAnimationFrame(gameLoop);
}
function gameLoop() {
if (crashed) return;
updateMultiplier();
updatePlane();
drawLine();
if (multiplier >= crashPoint) {
crashDisplay.style.display = "block";
crashed = true;
if (!cashedOut && betAmount > 0) {
messageBox.textContent = "💥 You lost ₹" + betAmount;
}
setTimeout(resetGame, 3000);
return;
}
animation = requestAnimationFrame(gameLoop);
}
function placeBet() {
if (betAmount > 0 || crashed) return;
let amt = parseFloat(betAmountInput.value);
if (amt <= 0 || amt > balance) {
messageBox.textContent = "Invalid Bet Amount!";
return;
}
betAmount = amt;
balance -= betAmount;
balanceDisplay.textContent = balance.toFixed(2);
messageBox.textContent = "✅ Bet Placed: ₹" + betAmount;
cashOutBtn.disabled = false;
}
function cashOut() {
if (cashedOut || crashed || betAmount <= 0) return;
let win = betAmount * multiplier;
balance += win;
balanceDisplay.textContent = balance.toFixed(2);
messageBox.textContent = "🎉 Cashed Out ₹" + win.toFixed(2) + " at " + multiplier.toFixed(2) + "x";
cashedOut = true;
betAmount = 0;
cashOutBtn.disabled = true;
}
resetGame();
'''
Write all files to directory
with open(os.path.join(aviator_full_dir, "index.html"), "w") as f:
f.write(html_content)
with open(os.path.join(aviator_full_dir, "style.css"), "w") as f:
f.write(css_content)
with open(os.path.join(aviator_full_dir, "script.js"), "w") as f:
f.write(js_content)
Zip it
zip_path = "/mnt/data/aviator_fun_mode_working.zip"
with zipfile.ZipFile(zip_path, "w") as zipf:
for root, _, files in os.walk(aviator_full_dir):
for file in files:
full_path = os.path.join(root, file)
arcname = os.path.relpath(full_path, aviator_full_dir)
zipf.write(full_path, arcname)
zip_path
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