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Saksham Kapoor
Saksham Kapoor

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Building a Minimal Operating System Kernel with Interrupts, Paging, and Device Drivers

Modern operating systems often feel like black boxes. We interact with processes, files, and network sockets without thinking about what actually happens underneath.

To better understand how low-level systems work, I built a small experimental kernel that runs on x86 architecture, implementing several core subsystems including interrupt handling, paging, device drivers, and a simple shell.

This article explains the architecture of that kernel and the main design decisions behind it.

Why Build a Kernel?

Operating systems are one of the most complex pieces of software ever created. But the fundamental ideas behind them are surprisingly understandable when explored step by step.

The motivation behind this project was to understand:

  • How CPUs transition from bootloader to kernel
  • How interrupts allow hardware to communicate with software
  • How paging enables virtual memory
  • How device drivers interact with hardware
  • How kernel services can be exposed through system calls

Rather than studying these concepts in isolation, the goal was to implement them together inside a working kernel.

System Overview

The kernel runs on 32-bit x86 architecture and boots through a Multiboot2-compatible bootloader such as GRUB.

At a high level the architecture looks like this:

Bootloader (GRUB)

Kernel Entry (Assembly)

Interrupt Descriptor Table

Memory Management (Paging)

Hardware Drivers

Kernel Shell

Each subsystem interacts with the others to form a minimal operating system environment.

Boot Process

The boot process begins when the bootloader loads the kernel into memory and transfers control to its entry point.

The kernel performs several early initialization steps:

  • Initialize descriptor tables
  • Set up memory paging
  • Configure interrupt handling
  • Initialize hardware drivers
  • Start the kernel shell

This early boot stage is critical because the system is still running without many safety guarantees.

Interrupt Handling

Hardware interrupts are one of the most fundamental mechanisms in operating systems.

Devices such as keyboards, timers, and disks signal events to the CPU using interrupts.

The kernel implements:

  • Interrupt Descriptor Table (IDT)
  • Exception handlers
  • IRQ handlers

The IDT maps interrupt numbers to handler functions, allowing the CPU to transfer control to the correct kernel routine.

Example flow:

Keyboard Key Press

Keyboard Controller Interrupt

CPU triggers interrupt handler

Kernel keyboard driver processes input

Without interrupts, the CPU would have to constantly poll devices, which would waste enormous amounts of processing time.

Memory Management

Memory management is implemented using paging.

Paging allows the operating system to map virtual memory addresses to physical memory addresses.

The kernel initializes:

  • Page directory
  • Page tables
  • Paging control registers

Once paging is enabled, memory can be organized into virtual address spaces.

Benefits of paging include:

  • memory protection
  • flexible address mapping
  • foundation for user processes

In this kernel the paging system establishes a simple flat memory model for kernel execution.

Kernel Heap and Dynamic Memory

Operating systems cannot rely on standard libraries like malloc.

Instead, the kernel implements its own heap allocator.

This allows kernel subsystems to dynamically allocate memory for structures such as:

  • device buffers
  • process data
  • driver state

Although simple, this allocator demonstrates the fundamental idea behind dynamic memory management in kernel space.

Device Drivers

Hardware interaction happens through device drivers.

Two drivers are implemented in the kernel:

VGA Display Driver

The kernel writes directly to VGA memory at:

0xB8000

This allows text to be displayed on screen without relying on BIOS services.

The VGA driver implements:

  • character output
  • cursor control
  • color support

PS/2 Keyboard Driver

The keyboard driver handles hardware interrupts generated by the PS/2 controller.

The driver:

  • reads scancodes from the keyboard port
  • translates them into characters
  • forwards input to the kernel shell

This demonstrates how hardware input flows through the interrupt system into software.

Timer Support

The kernel configures the Programmable Interval Timer (PIT) to generate periodic interrupts.

Timers are essential for:

  • scheduling
  • time measurement
  • system responsiveness

Even in a simple kernel, timer interrupts provide the foundation for multitasking systems.

System Call Interface

A minimal system call interface is implemented to expose kernel services.

System calls act as the boundary between:

user programs

kernel services

Although this kernel does not yet implement full user-mode processes, the syscall interface lays the groundwork for future expansion.

Interactive Kernel Shell

To make the system usable, the kernel includes a small command-line shell.

The shell allows interaction with kernel services and debugging of internal behavior.

Typical commands might include:

  • memory inspection
  • system information
  • device testing

This interface helps verify that the kernel subsystems are functioning correctly.

Limitations

This kernel is intentionally minimal and designed primarily as a learning platform.

Some important limitations include:

  • single-core execution
  • no filesystem
  • no process isolation
  • no SMP support
  • no preemptive multitasking

Despite these limitations, the project demonstrates how core operating system components interact in a real execution environment.

What This Project Taught Me

Building even a small kernel provides deep insights into how computers work.

Key lessons from this project include:

  • hardware interrupts are fundamental to system responsiveness
  • memory management is the foundation of modern OS design
  • driver design requires careful interaction with hardware
  • observability and debugging are essential for low-level development

Most importantly, operating systems are not magic, they are carefully structured layers of software interacting directly with hardware.

Conclusion

Building an operating system kernel is one of the most educational experiences for understanding systems engineering.

This project demonstrates how several essential subsystems, interrupts, memory management, device drivers, and system calls, combine to form the foundation of an operating system.

Future work could include:

  • implementing user processes
  • adding a filesystem
  • supporting multitasking
  • expanding hardware driver support

Even a small kernel reveals just how fascinating low-level systems development can be.

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