Spatial computing shouldn't be a "walled garden."
I’ve been working on etcGrab Cube, an open-source bridge between Computer Vision and 3D physics. It translates raw 2D video into stabilized 3D skeletal interaction with zero-install friction.
I just published a technical breakdown of the architecture, from One Euro Filters to PD-controlled ragdolls.
Check it out here:medium.com
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