TL;DR
Alexander Chatzizacharias took IntelliJ IDEA’s plugin platform and turned it into a makeshift game engine—complete with sprites, physics, and the occasional rogue mutable variable trying to wreck your cursor. His talk is equal parts absurd and insightful, full of “head-scratcher” moments and “aha!” breakthroughs as he shows off how far curiosity (and a bit of stupidity) can take your code.
If you’re into offbeat experiments, you’ll love this. It’s a reminder that tooling boundaries exist to be pushed, that fun projects spark the best ideas, and that sometimes the most valuable work is the one that makes you laugh along the way.
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