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Devoxx: Let’s use IntelliJ as a game engine, just because we can by Alexandros Chatzizacharias

Let’s Use IntelliJ as a Game Engine

Alexander Chatzizacharias takes us on a wild ride of turning IntelliJ IDEA—yes, that code-crunching IDE—into a full-on game engine. He taps into the plugin platform to render sprites, handle game physics, and even wrangle a rogue mutable variable that just wants to wreck your cursor. Along the way, you’ll laugh at the absurdity, cheer the “aha!” moments, and shake your head at the delightful nonsense that somehow works.

This session is all about curiosity-driven creativity. If you’ve ever wondered what happens when you push a tool to its absolute limits (and beyond), you’ll leave inspired to spark your own offbeat projects. Because sometimes the most groundbreaking work starts with a little bit of stupidity and a whole lot of fun.

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