Let’s turn IntelliJ IDEA into a full-blown game engine because… why not? Alexander Chatzizacharias takes us on a playful romp through his experiments with the IntelliJ plugin platform—injecting game logic, rendering sprites, and even wrestling with a rogue mutable variable intent on sabotaging the cursor. Expect plenty of “wait, it can do that?!” moments alongside the inevitable facepalms.
This talk celebrates curiosity-driven coding and offbeat innovation, showing how pushing your favorite IDE past its comfort zone can spark fresh ideas—and a ton of laughs. Whether you’re a plugin tinkerer or just in it for the absurdity, you’ll walk away inspired to build something delightfully ridiculous in your own codebase.
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