Today's puzzle didn't seem particularly challenging. I figured that I would have to keep track of cycles and that it was possible to visit a mirror or splitter from multiple sides. But I ran into a snag during part 1 that slowed me down for over an hour. My code worked perfectly fine on the examples and on any scenario that I could think of, but it failed on my input.
Turns out that I was just branching on the splitters before counting them in the path, so my answer was lower than it should have been for the input. Conveniently, the "dumb thing" for part 2 worked fine and gave an answer in just a few minutes.
In my solution, I used enums for the first time. I love that case does exhaustive checking for enums, and I think it made for pretty readable code. Here it is:
input = File.read("input").strip
grid = input.split("\n").map(&.chars)
enum Direction
  Up
  Down
  Left
  Right
end
def move(position, direction)
  row, col = position
  case direction
    in .up? then {row - 1, col}
    in .down? then {row + 1, col}
    in .left? then {row, col - 1}
    in .right? then {row, col + 1}
  end
end
def back_slash(direction)
  case direction
    in .up? then Direction::Left
    in .down? then Direction::Right
    in .left? then Direction::Up
    in .right? then Direction::Down
  end
end
def forward_slash(direction)
  case direction
    in .up? then Direction::Right
    in .down? then Direction::Left
    in .left? then Direction::Down
    in .right? then Direction::Up
  end
end
def in_grid(position, grid)
  row, col = position
  row >= 0 && row < grid.size && col >= 0 && col < grid[row].size
end
def shine(grid, path, start, start_direction)
  edge = false
  position = start
  row, col = position
  direction = start_direction
  while in_grid(position, grid) && !path.includes?({position, direction})
    row, col = position
    path << {position, direction}
    case grid[row][col]
    when '\\'
      direction = back_slash(direction)
    when '/'
      direction = forward_slash(direction)
    when '-'
      if direction.up? || direction.down?
        shine(grid, path, position, Direction::Left)
        shine(grid, path, position, Direction::Right)
        break
      end
    when '|'
      if direction.left? || direction.right?
        shine(grid, path, position, Direction::Up)
        shine(grid, path, position, Direction::Down)
        break
      end
    else
    end
    position = move(position, direction)
  end
end
part1 = begin
  path = [] of Tuple(Tuple(Int32, Int32), Direction)
  shine(grid, path, {0, 0}, Direction::Right)
  path.map(&.[0]).uniq.size  
end
puts part1
part2 = begin
  max = 0
  (0...110).each do |i|
    path = [] of Tuple(Tuple(Int32, Int32), Direction)
    shine(grid, path, {0, i}, Direction::Down)
    max = Math.max(max, path.map(&.[0]).uniq.size)
  end
  (0...110).each do |i|
    path = [] of Tuple(Tuple(Int32, Int32), Direction)
    shine(grid, path, {109, i}, Direction::Up)
    max = Math.max(max, path.map(&.[0]).uniq.size)
  end
  (0...110).each do |i|
    path = [] of Tuple(Tuple(Int32, Int32), Direction)
    shine(grid, path, {i, 0}, Direction::Right)
    max = Math.max(max, path.map(&.[0]).uniq.size)
  end
  (0...110).each do |i|
    path = [] of Tuple(Tuple(Int32, Int32), Direction)
    shine(grid, path, {i, 109}, Direction::Left)
    max = Math.max(max, path.map(&.[0]).uniq.size)
  end
  max  
end
puts part2
 

 
    
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