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Building a 168x Faster AI Inference Engine in Rust: Our Open Source Journey

πŸš€ Building a 168x Faster AI Inference Engine in Rust: Our Open Source Journey

The Problem: AI Inference is Too Damn Slow

When we started Shaktiai, we were frustrated. Every AI inference engine felt bloated, slow, and required expensive GPUs just for basic tasks. TensorFlow gave us 30 inferences/second on ResNet-50. In 2025, that's unacceptable.

So we built something better. 168x better.

πŸ“Š The Numbers That Matter

Metric Shaktiai TensorFlow Improvement
Throughput 5,046 inf/sec 30 inf/sec 168Γ— faster
Latency 0.198 ms 15.2 ms 77Γ— lower
Memory 180 MB 450 MB 2.5Γ— less
Deployment 8 MB 45 MB 5.6Γ— smaller

All benchmarks on RTX 3060 with ResNet-50, batch size 1 (real-time scenario).

πŸ—οΈ Architecture: Why Rust + GPU Was The Answer

1. Rust's Zero-Cost Abstractions

We chose Rust because we needed C++ performance without C++'s segfaults. Memory safety at compile time meant we could write aggressive GPU optimizations without crashing.


rust
// Zero-copy GPU memory mapping in Rust
pub struct GPUBuffer {
    memory: vk::DeviceMemory,
    mapped_ptr: *mut c_void,
}

impl GPUBuffer {
    pub fn map(&mut self) -> Result<*mut c_void> {
        // Direct GPU memory access
        unsafe {
            self.device.map_memory(
                self.memory,
                0,
                vk::WHOLE_SIZE,
                vk::MemoryMapFlags::empty(),
                &mut self.mapped_ptr,
            )
        }
    }
}
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