π Building a 168x Faster AI Inference Engine in Rust: Our Open Source Journey
The Problem: AI Inference is Too Damn Slow
When we started Shaktiai, we were frustrated. Every AI inference engine felt bloated, slow, and required expensive GPUs just for basic tasks. TensorFlow gave us 30 inferences/second on ResNet-50. In 2025, that's unacceptable.
So we built something better. 168x better.
π The Numbers That Matter
| Metric | Shaktiai | TensorFlow | Improvement |
|---|---|---|---|
| Throughput | 5,046 inf/sec | 30 inf/sec | 168Γ faster |
| Latency | 0.198 ms | 15.2 ms | 77Γ lower |
| Memory | 180 MB | 450 MB | 2.5Γ less |
| Deployment | 8 MB | 45 MB | 5.6Γ smaller |
All benchmarks on RTX 3060 with ResNet-50, batch size 1 (real-time scenario).
ποΈ Architecture: Why Rust + GPU Was The Answer
1. Rust's Zero-Cost Abstractions
We chose Rust because we needed C++ performance without C++'s segfaults. Memory safety at compile time meant we could write aggressive GPU optimizations without crashing.
rust
// Zero-copy GPU memory mapping in Rust
pub struct GPUBuffer {
memory: vk::DeviceMemory,
mapped_ptr: *mut c_void,
}
impl GPUBuffer {
pub fn map(&mut self) -> Result<*mut c_void> {
// Direct GPU memory access
unsafe {
self.device.map_memory(
self.memory,
0,
vk::WHOLE_SIZE,
vk::MemoryMapFlags::empty(),
&mut self.mapped_ptr,
)
}
}
}
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