Tim
Unity developer for 17 years, now building tools for other game devs. Obsessed with the invisible stuff that slows games down: shader variants, GC spikes, and build-size bloat. Solo & indie.
Work
Indie developer & founder, PerfLint
Unity developer for 17 years, now building tools for other game devs. Obsessed with the invisible stuff that slows games down: shader variants, GC spikes, and build-size bloat. Solo & indie.
Work
Indie developer & founder, PerfLint
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