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Linwei
Linwei

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Build Real Dialogs in Vim — No Python, No Dependencies

Have you ever tried to build a form in Vim? Not just a single prompt — a real form, with text inputs, radio buttons, checkboxes, and buttons, all in one window?

If you have, you know the pain.

The Old Way Hurts

Vim gives you input() for single-line prompts and inputlist() for picking from a list. That's it.

Want to ask the user for a project name? Easy:

let name = input('Project name: ')
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Now add an email field:

let name = input('Project name: ')
let email = input('Email: ')
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Two blocking prompts. The user fills in the name, presses Enter, then fills in the email. They can't go back to fix the name. There is no visual layout. No way to see both fields at once.

Now add a language choice:

let name = input('Project name: ')
let email = input('Email: ')
let lang = inputlist(['1. Python', '2. Go', '3. Rust'])
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Three separate interactions for three fields. This is not a form. This is an interrogation.

What if the user wants to change the project name after picking a language? Start over.

What if you also need a checkbox for "Initialize git repo"? There is no inputcheck() in Vim. You would have to fake it with yet another input() call — input('Init git? (y/n): ') — and parse the answer yourself.

This does not scale.

A Better Way: vim-quickui Dialog

vim-quickui is a TUI widget library for Vim and NeoVim. It provides menus, listboxes, textboxes, and more — all in pure VimScript with no external dependencies.

In version 1.5.0, it ships a data-driven dialog system. You declare your controls as a list of dictionaries. QuickUI renders them in a popup window. When the user is done, you get all values back as a single dictionary.

No +python. No Lua. No external tools. Just VimScript.

Install

With vim-plug:

Plug 'skywind3000/vim-quickui'
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Or use Vim's built-in packages:

cd ~/.vim/pack/vendor/start && git clone https://github.com/skywind3000/vim-quickui
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Optional step, you can tell quickui to use Unicode borders:

let g:quickui_border_style = 2
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That's it. No build step. No dependencies.

Your First Dialog

Let's build a simple settings dialog. Put this in a function and call it:

function! MySettings()
    let items = [
        \ {'type': 'label', 'text': 'Settings:'},
        \ {'type': 'input', 'name': 'name', 'prompt': 'Name:',
        \  'value': 'test'},
        \ {'type': 'radio', 'name': 'choice', 'prompt': 'Pick:',
        \  'items': ['A', 'B', 'C']},
        \ {'type': 'check', 'name': 'flag',
        \  'text': 'Enable Feature'},
        \ {'type': 'button', 'name': 'confirm',
        \  'items': [' &OK ', ' &Cancel ']},
        \ ]
    let result = quickui#dialog#open(items, {'title': 'Settings'})
    echo result
endfunc
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Call :call MySettings() and you get this:

dialog screenshot

A real dialog. In Vim. With multiple controls.

Let's break down what happened:

  • label — static text at the top, not focusable
  • input — a text field with a prompt label and a default value
  • radio — a group of options, only one can be selected
  • check — a checkbox you can toggle on or off
  • button — a row of buttons at the bottom

You navigate with Tab and Shift-Tab. You type in input fields. You press Space to toggle checkboxes or switch radio options. You press Enter or click a button to confirm.

All values come back in the result dictionary.

How Did the User Exit?

When the dialog closes, you need to know: did the user confirm or cancel? And if they confirmed, did they press a button or hit Enter from an input field?

The return value has two key fields:

  • button_index — which button was pressed (1-based), or 0 for Enter, or -1 for cancel
  • button — the name of the button control, or '' if none

Here is the pattern you will use in every dialog:

let r = quickui#dialog#open(items, opts)

if r.button_index == -1
    " User pressed ESC, Ctrl-C, or clicked the close button.
    " Dialog was cancelled.
    echo 'Cancelled'
elseif r.button_index == 0
    " User pressed Enter while on an input, radio, or checkbox.
    " Treat this as a confirm.
    echo 'Confirmed (Enter): name=' . r.name
else
    " User clicked a button. button_index is 1-based:
    " 1 = first button, 2 = second button, etc.
    echo 'Button pressed: ' . r.button . ' #' . r.button_index
endif
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A few things to note:

  • button_index is 1-based, not 0-based. The first button returns 1. This is consistent with Vim's built-in confirm().
  • Cancel still returns values. Even after ESC, r.name and other fields contain whatever the user typed before cancelling. This is useful if you want to restore state when reopening the dialog.
  • button tells you which button row was clicked. If you have multiple button rows with different names, this field tells you which group the click came from.

In most cases, you just need this:

let r = quickui#dialog#open(items, opts)

if r.button_index >= 1
    " User clicked a button — do something with the values
    echo 'Name: ' . r.name
endif
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Or if you have OK and Cancel buttons:

" ' &OK ' is button 1, ' &Cancel ' is button 2
if r.button_index == 1
    echo 'Accepted: ' . r.name
endif
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A Real-World Example

Let's build something closer to a real plugin. A "New Project" form with all the control types:

function! NewProject()
    let items = [
        \ {'type': 'label', 'text': 'Create New Project:'},
        \ {'type': 'input', 'name': 'project_name', 'prompt': 'Project:'},
        \ {'type': 'input', 'name': 'email', 'prompt': 'Email:'},
        \ {'type': 'dropdown', 'name': 'language', 'prompt': 'Language:',
        \  'items': ['Python', 'JavaScript', 'Go', 'Rust', 'C++'],
        \  'value': 0},
        \ {'type': 'dropdown', 'name': 'build', 'prompt': 'Build:',
        \  'items': ['Make', 'CMake', 'Cargo', 'npm', 'pip'],
        \  'value': 0},
        \ {'type': 'radio', 'name': 'license', 'prompt': 'License:',
        \  'items': ['&MIT', '&Apache', '&GPL', '&Proprietary'],
        \  'value': 0},
        \ {'type': 'check', 'name': 'git_init',
        \  'text': 'Initialize git repo', 'value': 1},
        \ {'type': 'check', 'name': 'ci',
        \  'text': 'Add CI config'},
        \ {'type': 'button', 'name': 'confirm',
        \  'items': [' &Create ', '  Cancel  ']},
        \ ]

    let opts = {'title': 'New Project', 'w': 50, 'focus': 'project_name'}
    let result = quickui#dialog#open(items, opts)

    " Check if the user clicked "Create" (button 1)
    if result.button_index == 1
        " dropdown returns an index — convert it to text
        let languages = ['Python', 'JavaScript', 'Go', 'Rust', 'C++']
        let builds = ['Make', 'CMake', 'Cargo', 'npm', 'pip']

        echo 'Project:  ' . result.project_name
        echo 'Email:    ' . result.email
        echo 'Language: ' . languages[result.language]
        echo 'Build:    ' . builds[result.build]
        echo 'License:  ' . result.license
        echo 'Git:      ' . (result.git_init ? 'yes' : 'no')
        echo 'CI:       ' . (result.ci ? 'yes' : 'no')
    else
        echo 'Cancelled'
    endif
endfunc
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Screenshot:

This example shows several things:

Dropdown controls display a collapsed selection field. Press Enter or Space to open a popup list and pick an option. The return value is a 0-based index — you need to map it back to the text yourself.

opts.focus sets the initial focus to the project_name input, so the user can start typing right away.

Prompt alignment happens automatically. Notice how Project:, Email:, Language:, Build:, and License: are all left-aligned, and their controls start at the same column. QuickUI calculates the longest prompt and pads the rest.

Hotkeys are marked with & in button, radio, and checkbox text. &Create makes C a hotkey — press C anywhere in the dialog (when not typing in an input) to activate that button. Same for &MIT, &Apache, etc. in the radio group.

Tips

A few things I learned while building dialogs:

Start with opts.w. If you don't set a width, QuickUI auto-calculates one. This works for simple dialogs, but for forms with multiple fields, setting an explicit width (like 50) gives a more consistent layout.

Use 'value' for defaults. Every control accepts a value field. Inputs take a string, radios/dropdowns/checkboxes take a number. Pre-filling defaults saves the user time.

Checkboxes don't need prompts. Unlike input and radio, checkboxes look natural without a prompt — the text is the label. But if you want them to align with other prompted controls, you can add a 'prompt' field.

Name your button rows. If you have one button row, the default name 'button' is fine. But if you have two rows (e.g., "Apply/Reset" and "OK/Cancel"), give them different names so you can tell which row was clicked.

What's Next

This tutorial covered the basics. The dialog system has more to offer:

  • Input history — inputs can share history across calls with the history field
  • Vertical radio — when options are long, radio groups auto-switch to vertical layout
  • Validator — a callback function that checks values before the dialog closes
  • Mouse support — click on any control to focus, toggle, or activate it
  • Custom colors and borders — match your Vim color scheme

For the full reference, see the Dialog Guide in the vim-quickui repository.

Beyond Dialogs

vim-quickui is more than just dialogs. It also provides:

  • Menu bar — a dropdown menu at the top of the screen, like Borland/Turbo C++
  • Context menu — a right-click style popup menu
  • Listbox — a scrollable list with search
  • Textbox — display text in a popup window
  • Preview window — peek at file contents near the cursor
  • Input box — a simple single-line prompt (lighter than a full dialog)
  • Terminal — run shell commands in a popup

All in pure VimScript. All working on both Vim and NeoVim.

Check out the full documentation for details.


If you find vim-quickui useful, star it on GitHub. It helps others discover the project.

Questions or ideas? Open an issue or leave a comment below.

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