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Prefill Chunking and Prompt Batching for Mobile LLM Inference: Hiding First-Token Latency on Android

---
title: "Chunked Prefill: Hitting Sub-300ms TTFT on Android"
published: true
description: "How chunked prefill and Vulkan dispatch tuning keep Android LLM first-token latency under 300ms on Snapdragon 8 Gen 3 without killing decode throughput."
tags: [android, kotlin, mobile, performance]
canonical_url: https://blog.mvpfactory.co/chunked-prefill-sub-300ms-ttft-android
---
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What We Are Building

By the end of this workshop you will have a working chunked prefill scheduler for on-device LLM inference on Android. We will split long system prompts into fixed-size token blocks, process them across multiple Vulkan compute dispatches, and interleave decode steps to keep first-token latency under 300ms on Snapdragon 8 Gen 3 — without stalling your UI or destroying decode throughput.

This is the pattern that separates 265ms TTFT from 820ms on identical hardware.


Prerequisites

  • Android project targeting API 31+
  • On-device LLM runtime with Vulkan compute support (e.g., llama.cpp Android port)
  • Familiarity with Kotlin coroutines and HandlerThread
  • Android GPU Inspector installed for profiling

Why Prefill Is Killing Your TTFT

Before generating a single output token, the model must process your entire prompt — system context, conversation history, persona instructions — and populate the KV cache. On a long prompt this is a sequential, compute-heavy GPU operation that blocks your decode pipeline and drops frames.

Most teams optimize decode throughput aggressively, ignore prefill scheduling entirely, then ship an app where the first token takes 800ms+ on a cold context. Users read this as the model "thinking forever."

Here is the gotcha that will save you hours: users perceive TTFT as the moment something appears, not when the KV cache is fully populated. Interleaving decode steps during prefill exploits this directly.


Step 1 — Partition Your Prompt Into Chunks

Instead of processing 2,048 prompt tokens in one monolithic GPU dispatch, partition the sequence into fixed-size chunks and submit each as a separate Vulkan compute command.

data class PrefillConfig(
    val chunkSize: Int = 128,
    val interleaveDecodeAfter: Int = 4, // chunks before decode step
    val maxQueueDepth: Int = 2
)

fun scheduleChunkedPrefill(
    tokens: IntArray,
    config: PrefillConfig,
    onChunkComplete: (chunkIndex: Int, kvCacheReady: Boolean) -> Unit
) {
    val chunks = tokens.asList().chunked(config.chunkSize)
    chunks.forEachIndexed { index, chunk ->
        vulkanDispatcher.submitPrefillChunk(chunk)
        if ((index + 1) % config.interleaveDecodeAfter == 0) {
            onChunkComplete(index, index == chunks.lastIndex)
        }
    }
}
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The interleave cadence matters more than chunk size. Yielding to a decode step every 4 chunks lets you show streaming output — or at minimum an animated indicator — while prefill is still in progress.


Step 2 — Tune Dispatch Granularity

On Snapdragon 8 Gen 3, the Adreno 750 GPU handles Vulkan compute workgroups efficiently at 64–128 threads. Oversized dispatches saturate the command queue and starve the render pipeline.

Let me show you the numbers I use to justify every chunk size decision:

Chunk Size (tokens) Avg TTFT (ms) Decode Throughput (tok/s) Frame Drops
2048 (monolithic) 820 18.2 11
512 460 17.8 4
256 310 17.1 1
128 265 16.4 0

Test conditions: Llama 3.2 3B, Q4_K_M quantization, 512-token system prompt, Snapdragon 8 Gen 3 at sustained thermal state (~42°C).

128-token chunks hit sub-300ms TTFT with zero perceptible frame drops. The ~10% throughput penalty is a deliberate trade-off — acceptable for interactive sessions where responsiveness wins.

Keep maxQueueDepth at 2. A deeper queue lets the GPU driver buffer chunks ahead of the CPU, which reintroduces latency spikes when the render thread competes for command buffer slots.


Step 3 — Pin Your Inference Thread

Schedule Vulkan submissions on a dedicated HandlerThread pinned to performance cores.

val inferenceThread = object : HandlerThread("InferenceWorker") {
    override fun onLooperPrepared() {
        Process.setThreadPriority(Process.THREAD_PRIORITY_URGENT_DISPLAY)
    }
}.apply { start() }
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The docs do not make this obvious, but Process.setThreadPriority() called without arguments targets the calling thread's TID, not the spawning thread. Call it from inside onLooperPrepared() or you will pin the wrong thread. Pair this with Window.setSustainedPerformanceMode(true) during active inference to prevent thermal throttling from collapsing clock speeds mid-prefill.


Gotchas

  • Thread priority from the wrong context. Always call setThreadPriority from within the target thread, not from the thread that creates it.
  • Skipping queue depth tuning. Chunk size alone will not fix the problem. Profile queue depth with Android GPU Inspector before shipping.
  • Ignoring thermals. Without setSustainedPerformanceMode, the scheduler migrates compute work to efficiency cores under thermal pressure — exactly when TTFT matters most. This is the largest source of latency variance in production.

Conclusion

Sub-300ms TTFT on Android is an engineering problem, not a hardware lottery. Three changes move the number: chunk prefill at 128 tokens per Vulkan dispatch, pin your inference thread with the correct priority call, and cap queue depth at 2. The teams shipping the most responsive on-device AI are not running lighter models — they are running better schedulers.

Profile with Android GPU Inspector before and after. The benchmark above shows what is achievable at Q4_K_M on a 3B model. Your numbers will vary by quantization and context length, but the scheduling principle holds across the board.

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