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Spsoi
Spsoi

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HTML5 Javascript Canvas Gravity

Читать снизу вверх

jsfiddle.net

Включаем гравитацию.

function Ball (x, y, dy, radius, color) { // шарик
    // 2
    this.x =x;
    this.y = y;
    this.dy = dy; // скорость падения вниз
    this.radius = radius;
    this.color = color;

    this.update = function() {
        if (this.y + this.radius > canvas.height) { // отскок
            this.dy = -this.dy * friction;
        }else {
            this.dy += gravity; // гравитация от 0.0 до 1.0
        }
        this.y += this.dy;
        this.draw();
    }

    this.draw = function () {
        c.beginPath();
            c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
            c.fillStyle = this.color;
            c.fill();
        c.closePath();
    }
}
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jsfiddle.net
Отскок от края

function Ball (x, y, dy, radius, color) { // шарик
    // 2
    this.x =x;
    this.y = y;
    this.dy = dy; // скорость падения вниз
    this.radius = radius;
    this.color = color;

    this.update = function() {
        if (this.y + this.radius > canvas.height) { // отскок
            this.dy = -this.dy;
        }
        this.y += this.dy;
        this.draw();
    }

    this.draw = function () {
        c.beginPath();
            c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
            c.fillStyle = this.color;
            c.fill();
        c.closePath();
    }
}
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jsfiddle.net
Заставим его падать

function Ball (x, y, dy, radius, color) { // шарик
    // 2
    this.x =x;
    this.y = y;
    this.dy = dy; // скорость падения вниз
    this.radius = radius;
    this.color = color;

    this.update = function() {
        this.y += this.dy;
        this.draw();
    }

    this.draw = function () {
        c.beginPath();
            c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
            c.fillStyle = this.color;
            c.fill();
        c.closePath();
    }
}

let ball;
function init() { // точка входа
    // 1
    ball = new Ball (canvas.width / 2, canvas.height / 2, 10, 30, 'red');
}
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jsfiddle.net

Нарисуем а центре красный круг

canvas = document.querySelector('#canvas');
let c = canvas.getContext('2d');

let mouse = {
    x: innerWidth / 2,
    y: innerHeight / 2
}

document.addEventListener("mousemove", function(event){
    mouse.x = event.clientX;
    mouse.y = event.clientY;
});

function Ball (x, y, radius, color) { // шарик
    // 2
    this.x =x;
    this.y = y;
    this.radius = radius;
    this.color = color;

    this.update = function() {
        this.draw();
    }

    this.draw = function () { // рисуй
        c.beginPath();
            c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
            c.fillStyle = this.color;
            c.fill();
        c.closePath();
    }
}

let ball;
function init() { // точка входа
    // 1
    ball = new Ball (canvas.width / 2, canvas.height / 2, 30, 'red');
}

function animate() {
    console.log(mouse.x);
    console.log(mouse.y);
    c.clearRect(0,0, canvas.width, canvas.height);
    ball.update(); 
    requestAnimationFrame(animate);
}

init();
animate();
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jsfiddle.net
Цепляем текст к курсору

canvas = document.querySelector('#canvas');
let c = canvas.getContext('2d');

let mouse = {
    x: innerWidth / 2,
    y: innerHeight / 2
}

document.addEventListener("mousemove", function(event){
    mouse.x = event.clientX;
    mouse.y = event.clientY;
});
function animate() {
    console.log(mouse.x);
    console.log(mouse.y);
    c.clearRect(0,0, canvas.width, canvas.height);
    c.fillText("HTML CANVAS BOILERPLATE", mouse.x, mouse.y)
    requestAnimationFrame(animate);
}

animate();
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style.css

canvas {
    border: 1px solid #000;
}
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index.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <link rel="stylesheet" href="style.css">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas" width="300" height="300"></canvas>
    <script  src="canvas.js" ></script>
</body>
</html>
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