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MT Indie Dev for The Startup Café

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Landscape creation and terracing process for Kazuhara Resort | UE5 Devlog

In this devlog, I showcase the landscape creation and terracing process for Kazuhara resort in Unreal Engine 5. Using Landscape Mode’s Sculpt, Flatten, and Smooth tools, I shape the terrain, create distinct terraces, and soften the transitions between elevations.

The focus is on building a foundation for the resort, balancing usable flat areas with the natural slopes of the surrounding landscape. It’s a look at the work behind shaping the environment before the finer details bring it to life.

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