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MT Indie Dev for The Startup Café

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Sprint & Stamina | UE5 Devlog

This devlog showcases my Blueprint-based sprint and stamina system and its integration with the player’s health and thirst.

Hydration decreases at a normal rate while walking. Sprinting consumes stamina and accelerates hydration loss, giving faster movement an additional resource cost. Once stamina is depleted, the extra hydration drain from sprinting stops, while the normal drain continues. If hydration reaches zero, the player begins losing health.

These connected systems make resource management part of traversal. Players need to balance speed with their physical condition, using drinks to restore hydration and medkits to recover health. The UI tracks each stat and highlights critical levels, providing clear feedback as resources run low.

Top comments (3)

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heyitsjem profile image
Jem •

I love this stuff. I would be curious to see your blueprints!

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mt_indiedev profile image
MT Indie Dev •

Unfortunately I do not share my blueprints! They are messy and they are crammed together with blueprints of things I paid to learn how to do! I also did that before and ended up renouncing an entire project just because people stole my idea of how to build stuff! I hope you understand! It took me a great deal to have the courage to pick up unreal engine again! Thanks a lot for the kind words and I hope you will still watch my devlogs even tho I am unable to share my prints! <3

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heyitsjem profile image
Jem •

Fair enough. Sorry that happened to you!

I'll be following along :)