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SUJIT KOJI
SUJIT KOJI

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THREE.JS LIQUID ART // VOL. 02

An exploration into high-end GPU-accelerated visuals and fluid motion.

This experiment focuses on the intersection of mathematics and art, utilizing custom GLSL Shaders to create a responsive, liquid-like surface. The interaction is driven by a smooth Lerp-based mouse tracking system that distorts a 3D mesh in real-time.

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