Introduction
The last post showed our game's ideation such as game world, mechanics, and feature outline.
This post will show the progress of the game.
Table of contents
- Aims & Objectives
- Game Mechanics
- Character Prototypes
- Level Prototypes
- Registration & Login
- Next Steps
Aims & Objectives
As the last post showed, there are two character "Survivor" and "Hunter" in our game.
Survivor
The aim of survivor is to exit the world.
To exit, it can do below movement.
- Use items
- Use mirror to move another world
- Stay hidden and run
Hunters
The aim of Hunters is to hunt the survivor.
To exit, they can do below movement.
- Use their sight to track the survivor
- Use mirror to move another world
- Kill the survivor
Main Mechanics
Survivor
- Use the level, mirrors and dimensionator to evade hunters
- Collect items to exit
- Can close mirror world and trap hunters by shooting it with dimensionator
- Can win after a certain amount of time
Hunters
- Move and locate the survivor
- Use the blood sight to scan the survivors location
- Each hunter has 3 melee attack charges.
- Can enter the mirror world
Character Prototypes
We created Character prototypes.
Level Prototypes
We created Level prototypes.
Level Prototypes
We created Login and Lobby system by using Unity, Photon, and MySQL DB Server.
The next post will show the detail of the implementation.
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